New beta v0.7.12 is available now!

Official news about Andor's Trail.
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CUCHULAINN3
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Re: New beta v0.7.12 is available now!

Post by CUCHULAINN3 »

With this, people can level 4 times easily just in Crossglen. Nobody should complain about grinding early on
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
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Osho
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Re: New beta v0.7.12 is available now!

Post by Osho »

Leveling up isn't an issue, making money is. That's why early grinding. The items introduced with the beta update are cool but didn't help much in reducing the grinding for gold. It does help to reduce damage while grinding. But that's not a problem for me. There are ways to provide protection from hits.
CUCHULAINN3
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Re: New beta v0.7.12 is available now!

Post by CUCHULAINN3 »

Gold isn't much of an issue with me. I don't buy substances to heal. Once I do all the quest in a area, I buy everything in the shops to hoard.
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
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rijackson741
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Re: New beta v0.7.12 is available now!

Post by rijackson741 »

Gold is necessary for some weapons and armor though. Gold is tough early in the game. The new release will help that as well though.
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
CUCHULAINN3
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Re: New beta v0.7.12 is available now!

Post by CUCHULAINN3 »

I've played through the beta and as I said people should complain anymore about the beginning. You level easily. And you get enough gold to do Crossglen quest and snake cave with ease. Any more easier and it will become a cake walk .
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
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Osho
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Re: New beta v0.7.12 is available now!

Post by Osho »

Something I noticed right now. I am inside Iqhan cave.

The Iqhan chaos servant made two hits of 15 and 16 hp. But it can make a damage between 2 - 14 hp.

Is it possible to make +2 extra damage?

Screenshots attached
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rijackson741
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Re: New beta v0.7.12 is available now!

Post by rijackson741 »

I'm not sure how that could happen. Some piece of gear you are wearing?
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
QQkp
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Re: New beta v0.7.12 is available now!

Post by QQkp »

Chaotic grip applies negative DR - if your DR drops below zero, you actually take additional damage.
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Osho
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Re: New beta v0.7.12 is available now!

Post by Osho »

rijackson741 wrote: Sun Sep 20, 2020 6:22 pm I'm not sure how that could happen. Some piece of gear you are wearing?
Vacor's boots of attack
Villain's rings
Great axe of shattered hope
Engraved steel helmet
Heavy iron gloves
Jewel of fallhaven

Combat statics - screenshot attached
QQkp wrote: Mon Sep 21, 2020 12:16 am Chaotic grip applies negative DR - if your DR drops below zero, you actually take additional damage.
Oh. Okay. I have attached a screenshot after hit by the effects. This means I can take additional damage?
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QQkp
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Re: New beta v0.7.12 is available now!

Post by QQkp »

Osho wrote: Mon Sep 21, 2020 1:19 amAs per the description DR is reduced by 1, while my total stands at 2. So it shouldn't go below zero.
The pop-up dialog for status effects shows the impact of a single level of that effect - in this case, Chaotic grip causes -10 BC, -1 DR. However, the Iqhan chaos servant is hitting you with Chaotic grip x4, meaning the effects are quadrupled: -40 BC, -4 DR.

(You were still able to take 0 damage from the first hit in the battle because it's the one that caused the status effect, and status effects don't apply until the next attack/action - the fact that status effects appear before the damage notice in the combat log is a known bug that I forgot about until now :) )
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