Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Discussions of the development process of the game.
Post Reply
User avatar
rijackson741
Posts: 2136
Joined: Tue Aug 20, 2013 2:04 am
android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 » Thu Nov 09, 2017 3:37 am

There is no way to modify a generic item. All items are in static droplists. For a specific item, we can have two droplists where the droplist for a given NPC changes. From the users point of view an item in the NPCs droplist could change, depending on some criterion (e.g. quest progress), but that item has to be explicitly defined in two versions.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Thu Nov 09, 2017 6:32 am

ATCS lets you edit items and other game objects in all the possible ways supported by the game engine.
If you can't write it in ATCS, it most likely wouldn't work at all.
Unless there's a bug :ugeek:
But in your case, no, that's not possible.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Voom
VIP
Posts: 596
Joined: Sat Dec 19, 2015 5:24 pm
android_version: 7.0
Location: Fort Lauderdale, FL

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Voom » Thu Nov 09, 2017 6:35 pm

=C So, you would have to first adjust the game engine or increase its capabilities before it can render a new feature. What's the opposite of a static droplist?
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Thu Nov 09, 2017 7:28 pm

There is no "opposite" per se. Only alternatives.
Diablo for instance has random drops among static droplists with items that each have a static base and random modifiers.
Each game has its own system.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Voom
VIP
Posts: 596
Joined: Sat Dec 19, 2015 5:24 pm
android_version: 7.0
Location: Fort Lauderdale, FL

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Voom » Fri Nov 10, 2017 2:35 am

Is this how the pushing and pulling work (in general)?
https://www.lucidchart.com/invitations/ ... 0e835ad5a5
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Fri Nov 10, 2017 6:21 am

Push and pull are git terms that describe interactions you can have between your local repo and a remote one.
This flowchart rather explains when to use the clone, push, pull and pull-request commands when you want your local changes to be added any remote repo, including when you don't have write access to it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Fri Nov 10, 2017 10:18 am

I just added a link in the opening post to my beanshell console snippets collection hosted on our slack channel.
I hope that I will be able to change this file on slack without breaking the link, so that you can always access to the latest version.

That's not for everyone though, as understanding Java code is almost mandatory to use this. Powerful and versatile tools are always complex.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Sat Dec 09, 2017 3:01 pm

v0.6.9 released. Mainly bugfixes.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Sun Feb 11, 2018 12:17 pm

v0.6.10 released!

Feature-wise, it's focused on improving the project export for inclusion in the game source code:
- At long last, loadresources.xml is generated.
- You can choose between zip file and folder targets.

The rest is made of bug fixes. See changelog in the opening post for details.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Zukero
Lead Developer
Posts: 1714
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Sun Mar 04, 2018 3:00 pm

v0.6.11 released!

The "Replacements" tab of TMX maps editor has been renamed to "Testing". In this tab, you can now move your mouse around the map to see the hero sprite, but only on walkable tiles. Helpful to debug your maps, for example to find errors in tree tops :D There's also a checkbox to disable this function, and another one to disable to tooltip showing the stack of tiles used at the pointed coordinates.

Support for the new "ignoreAreas" property of spawn areas has been added too.

The rest is just much needed bug fixes, like errors in the generation of loadresources.xml and the multiplication of altered data during project export, or a nasty memory leak that defeated the purpose of closing a project.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Post Reply