Map making

Discussions of the development process of the game.
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Nut
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Re: Map making

Post by Nut »

Hey, that looks already great!
Looks like you have more in mind - I noticed the stairs going down...

Here are some things that I noticed - only some little details.
(Your map is already good, otherwise I wouldn't list such things :) )

1) shadow missing
2) "
3) correct shadow - very good
4) I'd use a half round shadow, formed like a "D"
5) the ceiling looks a bit strange here. I'd omit it, and use a pole instead.
(Maybe have a look at Guynmart_main_3)
6) the curtain is walkable?
7) This shadow looks wrong.
I'd omit this shadow completely. Or maybe you could try the shadows in guynmart.png?

And at last some words about sizes:
We normaly have a size 1:2. A house that is 6 tiles wide from the outside would be a 12 tiles map. (round about. 11 or 13 would work too).
I'd count this as a house, so in the outside map the entrance would be around 3 instead of 6 diagonal tiles wide.

Again, I like it, and I'm curious what else you are going to create...
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Nut
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Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61

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T-rex2298
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Re: Map making

Post by T-rex2298 »

Thanks for the pointers. Yeah the curtain is walkable.
If im wrong correct me.
1. The house inside is usually around twice the size of what it is outside?
2. The entrance should be smaller for a house?

Its a cave house by the way :D
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blueblack_star
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Re: Map making

Post by blueblack_star »

Looks nice, I like it!
Can't wait to visit this place soon... :)

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Re: Map making

Post by Tomcat »

Most houses have entrances 1 tile wide on the outside, occasionally 2, and I've always seen the entrance width the same number of tiles on the inside, even though the building is more tiles inside than out.
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rijackson741
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Re: Map making

Post by rijackson741 »

The size of houses is a strict rule. One on outside equals two on inside.
It looks very good, but one error I will note is that the back wall is three high. The side walls are two high.
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Nut
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Re: Map making

Post by Nut »

Oh, I think the height of the wall is correct, if I compare it to other existing houses.
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Nut
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Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61

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rijackson741
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Re: Map making

Post by rijackson741 »

Sorry, but no. In the image you show the back wall is two tiles high. In T-rex's map it is three tiles high. That itself is not a problem. Walls can be any height. But they must be consistent through the map (and any map that map connects to). In T-rex's map the side walls are two high, the back wall is three high. That's the problem.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Nut
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Re: Map making

Post by Nut »

The back wall is ok, it just looks a bit strange: it seem to be higher than it is, because the many cupboards hide the base of the wall completely. The curved wall on the left and right help though.
Maybe it would be better if one of the cupboards were left out to show the base line of the wall?
Nut
_____
Lara: Lvl 49, HP 69, AC 229%, AD 28-33, CHS 41, BC 188% Do 6, IF 1, Ce 1, Ev 2, Reg 1, Ta 1, Dp 1, La 1
Conina: Lvl 38, Anwyn[/i]: Lvl 52, Nut: Lvl 61

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