Mapmaking tutorial

Discussions of the development process of the game.
oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Mapmaking tutorial

Post by oskarwiksten »

As stated elsewere, the activity that I feel needs the most attention is mapmaking. This (and writing dialog for quests) is what is holding back releases.

To help us get further in that, I have made a tutorial on the basic steps in how to make a map for Andor's Trail.
http://code.google.com/p/andors-trail/w ... _Mapmaking

Please review the tutorial and give your comments if there are any parts in it that you feel are unclear, or some parts that we could simplify in it.

Thanks in advance
/Oskar
/Oskar
Jfaulk
Posts: 40
Joined: Thu Feb 03, 2011 4:47 pm

Re: Mapmaking tutorial

Post by Jfaulk »

Does this work with Mac computers?
edit: nevermind I think I got it working.
Davo
Posts: 12
Joined: Wed Jun 08, 2011 2:25 am

Re: Mapmaking tutorial

Post by Davo »

Hi,

I'm a newbie here, and have read most of what is posted to the forum already. My quesiton: once I've written a map how do I play test it prior to releasing it for comment?
michischmid2000
Posts: 49
Joined: Sun Mar 06, 2011 6:22 pm

Re: Mapmaking tutorial

Post by michischmid2000 »

IYou don't have to, just send it to me or oskar ;)
/Michi... can be found at STEAM!
Dreia
Posts: 97
Joined: Wed May 11, 2011 4:50 pm

Re: Mapmaking tutorial

Post by Dreia »

Question: Where are the tilesets located? I accidentally closed the 2x1 set and am unable to figure out how to add it back into the window. I searched through the directories and found .png graphics for them but they do not appear to be importable (or I am doing it incorrectly).

~D
~Level 33~
~HP: 65 ~ AP: 2 ~ AC: 143% ~ DMG: 23 ~ BC: 32% ~
Small Rocks: 1000 RoLS: 0
Dreia
Posts: 97
Joined: Wed May 11, 2011 4:50 pm

Re: Mapmaking tutorial

Post by Dreia »

Still no response, also I'm looking for a list of properties for spawn objects, where can I find these? so far all I know is respawn and quantity.

~D
~Level 33~
~HP: 65 ~ AP: 2 ~ AC: 143% ~ DMG: 23 ~ BC: 32% ~
Small Rocks: 1000 RoLS: 0
Davo
Posts: 12
Joined: Wed Jun 08, 2011 2:25 am

Re: Mapmaking tutorial

Post by Davo »

Hi Dreia,

I have also had problems with the tiles, my solution isn't elegant: I've just reverted to a previous save. I'm sure there is a better solution.

Spawn properties: have you checked out "andor\res\values\monsterlist.xml" ?


regards
Dave
Dreia
Posts: 97
Joined: Wed May 11, 2011 4:50 pm

Re: Mapmaking tutorial

Post by Dreia »

This is not a practical option for me as the set was deleted at the beginning of the map and the map is (I think) done npw save for a missing tile that is contained in the particular set that was removed.

And yes I am familiar with the monster list, I'm looking for the properties though not the monster type.

~D
~Level 33~
~HP: 65 ~ AP: 2 ~ AC: 143% ~ DMG: 23 ~ BC: 32% ~
Small Rocks: 1000 RoLS: 0
Davo
Posts: 12
Joined: Wed Jun 08, 2011 2:25 am

Re: Mapmaking tutorial

Post by Davo »

Hi Dreia,

I think I have the answers to your questions:

1. missing tileset: you need to manually edit the TMX file, using something like Notepad++ and add in your missing tileset, from what I can work out Tiled has no capacity to add tilesets.

2. I am assuming you are talking about the properties you set within the map?
from andor/src/com/gpl/rpg/AndorsTrail/model/map/TMXMapReader.java these are:
"quantity"
"spawnchance"
"respawn"
"unique"


regards
Dave
Dreia
Posts: 97
Joined: Wed May 11, 2011 4:50 pm

Re: Mapmaking tutorial

Post by Dreia »

Awsome thanks for the answer!

~D
~Level 33~
~HP: 65 ~ AP: 2 ~ AC: 143% ~ DMG: 23 ~ BC: 32% ~
Small Rocks: 1000 RoLS: 0
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