v0.7 ThinkTank

Discussions of the development process of the game.
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Antison
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Re: v0.7 ThinkTank

Post by Antison » Wed May 30, 2012 10:57 am

Bard wrote:Has anyone thought about rebuilding the BWM area?
Why, what is wrong with it :?:
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Re: v0.7 ThinkTank

Post by Bard » Wed May 30, 2012 11:24 am

BWM does not fit into the world map. See here: http://thegleep.com/images/3/3b/WorldMap.gif (attention huge!)

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Re: v0.7 ThinkTank

Post by sdevaney » Wed May 30, 2012 3:21 pm

Bard wrote:BWM does not fit into the world map. See here: http://thegleep.com/images/3/3b/WorldMap.gif (attention huge!)
Maybe once the whole world is complete we will go through and tweak areas, add filler maps and such. We don't know exactly how the final world will fit together just yet.

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Re: v0.7 ThinkTank

Post by Pyrizzle » Sat Jun 02, 2012 2:03 am

hehehe that's why i am building most of my maps underground. I have all the room in the world to expand. :lol:

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Re: v0.7 ThinkTank

Post by Paladino » Sat Jun 02, 2012 2:48 am

will u add dual weapon and bleed skills? and herbalism?
man, imagine a dual dagger with acid n‘ bleed... thats a dream for thieves...

create a online city where we can sell or exchange with players, it could be a central store to sell ur rare itens...

add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
Last edited by Paladino on Sat Jun 02, 2012 3:08 am, edited 1 time in total.
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Re: v0.7 ThinkTank

Post by nyktos » Sat Jun 02, 2012 2:54 am

all three are a possibility, but none are 100% confirmed.

check back on the 10th after the meeting for the latest news!

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Re: v0.7 ThinkTank

Post by Bard » Sat Jun 02, 2012 1:37 pm

Paladino wrote:add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1

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Re: v0.7 ThinkTank

Post by nyktos » Sat Jun 02, 2012 4:32 pm

Bard wrote:
Paladino wrote:add mini-bosses, when u hunt a large number of the same type creature, a mini boss appear to defend they territory
cool idea +1
wow, i totally missed that...

and yes - i concur!

+1!!!

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Re: v0.7 ThinkTank

Post by Bard » Sat Jun 02, 2012 9:20 pm

nyktos wrote:wow, i totally missed that...
Oh, I hope nobody missed this:
Bard wrote:Also I think it would be cool to have wider ways between towns and a carriage to travel between. In the beginning of the game it could be neccessary to use the carriage as long as our hero is too weak to walk the way alone. and for areas as Remgard it could be a possibility to return.

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Re: v0.7 ThinkTank

Post by ctnbeh13 » Sat Jun 02, 2012 10:47 pm

There's a charred up wagon rolling around the Prim area that you can hitch a ride on if you can find it. That is if the horse that pulled it is still alive. :lol:
One of even fewer...

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