New Monster Tiles

Discussions of the development process of the game.
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Antison
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Re: New Monster Tiles

Post by Antison » Sat Jul 14, 2012 9:01 pm

You know everybody is focused on monsters, but what about items? We have the same regurgitated weapon images used for multiple weapons. Can somebody out there with an artistic bone in their body show some love to the weapons?
legendary items like the RoL should not have the same image as the sword of shadow's rage.
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Pyrizzle
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Re: New Monster Tiles

Post by Pyrizzle » Sun Jul 15, 2012 2:43 am

SuFiC8 wrote: I noticed the treant is much larger... Would it be possible to have larger monsters in the game?
There are tiles for monsters that take up 2x2 and 2x4 (squares) they would be 2 or 4 times larger than your player. :shock: Cannot wait to see one of them added in.

TeK: I agree that we need more weapon/equipment/items tiles. Maybe you should start a thread and ask someone to help you. :mrgreen:
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DarkSavant13
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Re: New Monster Tiles

Post by DarkSavant13 » Sun Jul 15, 2012 7:01 am

Tek, I've actually thought about making some equipment. Be patient, my friend. I'll get around to it, lol. :twisted:

Right now, I'm concentrating on mobs, especially those requested of me, so that we can get some more quests made and implemented. But, if a quest I'm doing mobs for needs a weapon, or someone asks me for just some specific weapons for their quest, I'm more than happy to provide. ;)

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Re: New Monster Tiles

Post by Ian » Fri Jul 20, 2012 2:55 pm

Pyrizzle wrote: There are tiles for monsters that take up 2x2 and 2x4 (squares) they would be 2 or 4 times larger than your player. :shock: Cannot wait to see one of them added in.
There will be a 2x2 giant in my maze! :mrgreen:
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Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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fiernaq
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Re: New Monster Tiles

Post by fiernaq » Fri Jul 20, 2012 7:27 pm

Ian wrote:
Pyrizzle wrote: There are tiles for monsters that take up 2x2 and 2x4 (squares) they would be 2 or 4 times larger than your player. :shock: Cannot wait to see one of them added in.
There will be a 2x2 giant in my maze! :mrgreen:
The bigger it is on my screen the less chance I have of accidentally running beside it instead of into it and allowing it the first chance to hit me :lol:
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013

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Antison
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Re: New Monster Tiles

Post by Antison » Fri Jul 20, 2012 7:44 pm

fiernaq wrote:
Ian wrote:
Pyrizzle wrote: There are tiles for monsters that take up 2x2 and 2x4 (squares) they would be 2 or 4 times larger than your player. :shock: Cannot wait to see one of them added in.
There will be a 2x2 giant in my maze! :mrgreen:
The bigger it is on my screen the less chance I have of accidentally running beside it instead of into it and allowing it the first chance to hit me :lol:
Sounds like your hero has been hitting the mead & Blackwater brew to hard. :D :lol:
"A home without a beagle is just a house"

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fiernaq
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Re: New Monster Tiles

Post by fiernaq » Fri Jul 20, 2012 10:11 pm

Lol, I call the particular drink from which my hero suffers "The Fat Thumb". It's a darker ale that tends to cover more than one square when spilled which causes the imbiber to travel in a seemingly random path towards a vague area instead of in a specific direction towards a single point.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013

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Re: New Monster Tiles

Post by Sarumar » Sat Jul 21, 2012 7:22 pm

Piggy the Slayer wrote:I like the lion. As you probably know other than the lion ripping your head off infection due to the carrion under their claws is a huge cause of death with lion attacks. Perhaps a condition (infection?) could be delivered by these beasts. Something along the lines of -3 HP drain per round but increasing to -12 HP drain per round until cured by a special potion or bed rest is taken. The mad rush to reach a rest point as your HP quickly decreases would add much excitement. Especially when you get involved in fights along the way as you struggle to reach your bed.

This would certainly make for a fearsome creature and would encourage investing skills points in the blood disorder skill.
Hey :!: I just notised yours current signature... I hope that you are allright :?:
Sarumar
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