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Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 11:05 pm
by Antison
nyktos wrote:
tek wrote: (...) His lack of activity on this thread (...)
moving is brutal, hopefully things are going along smoothly...

:shock:
What :?: :!: Oskar has a personal life :?: Who would have thought :!: :?:
:lol: :lol: :D

Re: Alpha version of v0.6.12 available

Posted: Thu Oct 04, 2012 3:21 am
by Pyrizzle
tek wrote:
What :?: :!: Oskar has a personal life :?: Who would have thought :!: :?:
:lol: :lol: :D
Nobody on this forum has a personal life. :lol:

Re: Alpha version of v0.6.12 available

Posted: Thu Oct 04, 2012 5:18 am
by sdevaney
To those of you having errors, especially the graphical glitch:

It would be beneficial if we could get a log (logcat). So we can see exactly what is going on when the error occurs.

It is not a hard thing to do and it won't affect your device in any way but you will need the Android SDK and some other things installed on a computer you have access to. Also it is not a requirement but it would be helpful to be at least semi-comfortable working in a command line because there are a couple of commands that need to be input.

PM me if you are interested in helping out and I can run you through the process.

Thanks,
sdevaney

Re: Alpha version of v0.6.12 available

Posted: Sat Oct 06, 2012 11:10 am
by last_pawn
Awesome, testing on SGS II Android v2.3.6, installed AT v6.12a directly over v6.11

Save game opened no worries, stats unchanged.
Change log said unarmed combat is now 4ap? I was using the Dagger of the Shadow Priest for 3ap, it and unarmed is still 3ap, which I prefer.
Love the world map, I am equally joyed and annoyed that I have to explore the entire world again to make it function. Now that I know exactly how big the gap in the Dulien road is I will get back to making maps, although I won't be finished until Christmas. I notice that the game saves the explored maps as PNG files in the root folder. Will the complete PNG files affect the size of the apk? Not that I am concerned because my SGS holds 48gb. Olny concerned about load speeds in future.
More on maps... is there a going to be a way to transition from the main world part to the BWM part and possible future mountains/cities/caves that may also cause overlay in the 2D world view?

Ok, I'll do a quick run around the world and post any other points I have, but so far great work, really great work team... but I mustn't be to long away from my Kazaul shrine...

Re: Alpha version of v0.6.12 available

Posted: Sat Oct 06, 2012 11:03 pm
by nyktos
last_pawn wrote: 1. Now that I know exactly how big the gap in the Dulien road is I will get back to making maps,
although I won't be finished until Christmas.

2. I notice that the game saves the explored maps as PNG files in the root folder.
Will the complete PNG files affect the size of the apk?
Not that I am concerned because my SGS holds 48gb. Only concerned about load speeds in future.

3. More on maps... is there a going to be a way to transition from the main world part to the BWM part
and possible future mountains/cities/caves that may also cause overlay in the 2D world view?

4. but I mustn't be to long away from my Kazaul shrine...
just a quick FYI [in a bit of a rush, but wanted to share]

:D

1. Ian already finished the Dulian Road connection, we are just tweaking it a bit before v0.7.0...

2. from what i understand about how the maps work, we wont feel any lag

[oskar has always been concerned with size & latency]

3. not all caves / interiors will be on the map & still talking about how to deal with the BWM issue...

4. see ya there! (may fortune smile upon us!!!)

Re: Alpha version of v0.6.12 available

Posted: Sat Oct 06, 2012 11:11 pm
by Sarumar
sdevaney wrote:To those of you having errors, especially the graphical glitch:

It would be beneficial if we could get a log (logcat). So we can see exactly what is going on when the error occurs.

It is not a hard thing to do and it won't affect your device in any way but you will need the Android SDK and some other things installed on a computer you have access to. Also it is not a requirement but it would be helpful to be at least semi-comfortable working in a command line because there are a couple of commands that need to be input.

PM me if you are interested in helping out and I can run you through the process.

Thanks,
sdevaney
I will help, but I will need some help about how to help. Do you still need help on this graphical glitch and will you excepth my help now when you know my limited skill of ... :) I send PM to you, please respond ;)

Re: Alpha version of v0.6.12 available

Posted: Sat Oct 06, 2012 11:22 pm
by nyktos
i'm not trying to speak for Scott, but...
i think he just told us (the mods / dev team) that he was VERY busy at the moment.

i am slammed too, so i might be totally wrong here...
but given a few days - most of us should be back to business here.

;)

let me ask though, have you tried toggling the "Optimized Drawing" option in settings?
that fixed the issues that this update cause me on my device. (LG optimus S - running Gingerbread 2.3.3)

---edit---

everyone with graphical bugs,
try clicking the "Optimized Drawing" option in settings...
does this fix the problem???



Re: Alpha version of v0.6.12 available

Posted: Sun Oct 07, 2012 4:07 pm
by Pyrizzle
nyktos wrote:i'm not trying to speak for Scott, but...
i think he just told us (the mods / dev team) that he was VERY busy at the moment.
Life has been a lil hectic for the Modd & Dev teams this month.

I have also been really busy.


All the updates for V.7 are gonna be amazing, seriously can't wait for it's release.

Re: Alpha version of v0.6.12 available

Posted: Mon Oct 08, 2012 12:08 am
by sdevaney
Posted a logcat tutorial for anyone else that has the graphical glitch. http://andorstrail.com/viewtopic.php?f=6&t=2140

I am also interested if the 'optimized drawing' toggle fixes the issue.

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 10, 2012 12:06 pm
by mirajp1
sdevaney wrote:Posted a logcat tutorial for anyone else that has the graphical glitch. http://andorstrail.com/viewtopic.php?f=6&t=2140

I am also interested if the 'optimized drawing' toggle fixes the issue.

I guess this should work too:

https://play.google.com/store/apps/deta ... gcat&hl=en
https://play.google.com/store/apps/deta ... tb.alogrec