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Map Functionality (?)

Discussions of the development process of the game.
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]2andis
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Map Functionality (?)

Post by ]2andis »

I saw the swamp top and those Hydra type mobs...died I loaded last save..before the swamp... my world map still has updated locations .. I'm Shure u wanted to know... can't wait till I'm strong enough to take on piercing hydralike creature ...
Last edited by nyktos on Fri Sep 28, 2012 5:49 am, edited 2 times in total.
Reason: title tweak - moved 2 Dev. Thrd.
/2andis LVL 25 EXP 302016 MC(AP) 11/11 HP 6 AC 3 A% 139% AD 23-34 CHS 8 CXer 2.0 EC% 7% BC 58% WA 1 HH 1 M 1 CS 1 IF 1 R 1
Pyrizzle
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Re: map issue

Post by Pyrizzle »

]2andis wrote:I saw the swamp top and those Hydra type mobs...died I loaded last save..before the swamp... my world map still has updated locations .. I'm Shure u wanted to know... can't wait till I'm strong enough to take on piercing hydralike creature ...
It sounds like one of the layers on tiled is off on that one. I moved this thread to the bugs section and will let the Dev team know.

Thanks for your report! :mrgreen:
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nyktos
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Re: map issue

Post by nyktos »

in some parts of the world, when you change screens...
adjacent screens may show up on your map...
even though you may not have set foot on that actual screen / map section.

function, not bug - we are aware.

8-)

---edit---

just had an idea for a new skill!
Cartography - See "Ideas" Thread...

:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Antison
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Re: Map Functionality (?)

Post by Antison »

Guys,

I think what j2andis meant was a new map was visited, it thus is revealed in the world map. Hero died so the player reloads a previous save and the world map still reflects the map visit from before the reload.
That's a bug!
"A home without a beagle is just a house"
Pyrizzle
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Re: Map Functionality (?)

Post by Pyrizzle »

tek wrote:Guys,

I think what j2andis meant was a new map was visited, it thus is revealed in the world map. Hero died so the player reloads a previous save and the world map still reflects the map visit from before the reload.
That's a bug!
If that is true that would be a bug.

OP can we get a conformation please?
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
sdevaney
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Re: Map Functionality (?)

Post by sdevaney »

tek wrote:Guys,

I think what j2andis meant was a new map was visited, it thus is revealed in the world map. Hero died so the player reloads a previous save and the world map still reflects the map visit from before the reload.
That's a bug!
Yes for the same reason that maps are persistant among all characters.
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Antison
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Re: Map Functionality (?)

Post by Antison »

sdevaney wrote:
tek wrote:Guys,

I think what j2andis meant was a new map was visited, it thus is revealed in the world map. Hero died so the player reloads a previous save and the world map still reflects the map visit from before the reload.
That's a bug!
Yes for the same reason that maps are persistant among all characters.
Yes, I assumed this to be the reason. IMO, this is a bug.
"A home without a beagle is just a house"
Pyrizzle
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Re: Map Functionality (?)

Post by Pyrizzle »

tek wrote:Yes, I assumed this to be the reason. IMO, this is a bug.
If you are correct than yes, it is a bug.

Gonna have to wait for conformation from the OP.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
sdevaney
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Re: Map Functionality (?)

Post by sdevaney »

This is where we differ on what a bug is. To me this is an enhancement request because the world maps were developed, like most things we do, as simply as possible at first. Then once the basics are finished we enhance the feature with things like individual world maps for each character, or not revealing the map you are on if you die on it, etc.
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