v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

So how do I get involved?

Discussions of the development process of the game.
tantoedge
Posts: 27
Joined: Wed Nov 07, 2012 5:26 am
android_version: 4.0

Re: So how do I get involved?

Post by tantoedge »

Going deeper into the temple we find the sleeping area, and then a stair way deeper underneath.
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tantoedge
Posts: 27
Joined: Wed Nov 07, 2012 5:26 am
android_version: 4.0

Re: So how do I get involved?

Post by tantoedge »

Delving deeper.
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oskarwiksten
Captain Awesome
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Re: So how do I get involved?

Post by oskarwiksten »

Nice work, tantoedge!

Could be some interesting new maps from this. In general, we can always use new maps for dungeons, general indoor houses, and outdoor areas that connect the world together. Have you seen the dev guidelines for what the worldmap should be like?
http://www.iostr.com/andorstrail_worldmap.png
Apart from outdoor areas that contribute to the worldmap, I foresee that we will need lots of indoor maps for the major cities that we have planned. Not just indoor as in people's houses, but other things like sewers, towers, warehouses, shops, and so on.

Some general pointers on the maps There's also a list of general guidelines for maps in Andor's Trail that you might want to check out, for hints on how to make them fit into the existing world:
http://www.andorstrail.com/wiki/doku.ph ... on:mapping
(see section "Map rules")

Anyway, nice work! Looking forward to seeing what you can do with the maps!

/Oskar
/Oskar
Pyrizzle
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Re: So how do I get involved?

Post by Pyrizzle »

Great maps! Excellent work on the layout!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Antison
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Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: So how do I get involved?

Post by Antison »

tantoedge wrote:Big thank you for the link to https://docs.google.com/document/d/1BwW ... un0e6d8ek3
Kazaul / Elythara will do fine.
These shots will lead to a clearing, the ruined fort infested, and then the subsequent stair wells to the dungeons below.
Yay theme!
+1 I absolutely love that interior building on pg 2!!!
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tantoedge wrote:Behold, le grande entrance in the mountains.

Next up, the mysterious depths.

What, you thought I was gonna make a fort?

I like this idea better, lol!

My six year old's response to this: "Wow! Wow! That thing is awesome!"
Last edited by Antison on Sat Nov 10, 2012 9:05 pm, edited 3 times in total.
"A home without a beagle is just a house"
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: So how do I get involved?

Post by Ian »

Wow, great work! I love your ideas!!!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
tantoedge
Posts: 27
Joined: Wed Nov 07, 2012 5:26 am
android_version: 4.0

Re: So how do I get involved?

Post by tantoedge »

Wow, thanks for all the response everyone.
I only get the one email and had no idea so many comments had appeared.

Issue 238 should be a critical factor to achieve.

Thank you for the map link, that helps immensely.

I have no problem generating whichever maps we need, be them sewers, warehouses, shops, towers, docks, jails, caves, tombs, etc.

Oskar has me working on the Brimhaven maps so I've attached before and afters of the two maps I reworked just now.
I'm limited to three attachments per so I've attached a before and after to this and the other two will follow in the next post.
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tantoedge
Posts: 27
Joined: Wed Nov 07, 2012 5:26 am
android_version: 4.0

Re: So how do I get involved?

Post by tantoedge »

I appreciate all the feedback.

I've reworked this area to allow more room for the church and graveyard.

I was considering doing more with the houses, but I may simply add the slums to this area since I removed it from the merchantile area (brimhaven6)

Please feel free to levy any suggestions, observations, criticisms, or general inquiries. No questions though ;)
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Pyrizzle
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Re: So how do I get involved?

Post by Pyrizzle »

(i am a rebel, you said no questions buuuut...) How lond did those take you to build?

Great work they all look awesome!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
tantoedge
Posts: 27
Joined: Wed Nov 07, 2012 5:26 am
android_version: 4.0

Re: So how do I get involved?

Post by tantoedge »

The modifications took me about two hours, an hour ago.
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