Alpha test v0.6.8

Discussions of the development process of the game.
Timdogg1934
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Joined: Thu Feb 17, 2011 5:36 pm

Re: Alpha test v0.6.8

Post by Timdogg1934 » Thu Feb 24, 2011 5:26 pm

Spelling mistake here:

During the conversation with the Feygard patrol watch you get to a conversation point where he says:

"Really? Yes that would be great. then I can at least get something to EAST and a bit of warmth from the fire."

obviously that should be eat.

Man, now I feel like I am contributing...now the real question is, am I telling you something you already knew.

oskarwiksten
Captain Awesome
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android_version: 2.3 - Gingerbread
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Re: Alpha test v0.6.8

Post by oskarwiksten » Thu Feb 24, 2011 7:22 pm

Good points, thanks for the spelling mistake timdogg. Every little bit helps :)
/Oskar

oskarwiksten
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Re: Alpha test v0.6.8

Post by oskarwiksten » Thu Feb 24, 2011 8:36 pm

Timdogg1934 wrote:"Really? Yes that would be great. then I can at least get something to EAST and a bit of warmth from the fire."
Fixed.
Samuel wrote:The code should be either like: (allowing both directions when dx == dy and move(sgn(dx), sgn(dy)) fails)
Fixed.
Samuel wrote:Bela in Fallheaven still tells me: A room for the night will cost you 10 gold. Why not just remove the "for the night".
Fixed.
Samuel wrote:There is a tree walkable on wild6.tmx.
Fixed.

Thanks for all the good suggestions, please keep them coming!

I'm considering releasing this version to Android Market now.
/Oskar
/Oskar

oskarwiksten
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Re: Alpha test v0.6.8

Post by oskarwiksten » Thu Feb 24, 2011 9:12 pm

Yay, v0.6.8 released now! Again, thank you to everyone involved. I am very happy we get so much good feedback from everyone with things to improve!

Now, let's look forward to the things we can do with v0.6.9.

Starting with this release, we will start commiting nightly source to the googlecode svn repo, so anyone interested in getting the bleeding edge latest can "svn update" from there.
/Oskar

Jfaulk
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Joined: Thu Feb 03, 2011 4:47 pm

Re: Alpha test v0.6.8

Post by Jfaulk » Fri Feb 25, 2011 1:09 am

whats new in the beta version?

Samuel
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android_version: 2.2

Re: Alpha test v0.6.8

Post by Samuel » Fri Feb 25, 2011 11:07 am

Could you tell me what you think about the ids?
Too many changes in too many places?
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0

oskarwiksten
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Re: Alpha test v0.6.8

Post by oskarwiksten » Fri Feb 25, 2011 6:38 pm

Jfaulk wrote:whats new in the beta version?
The changes from v0.6.8b2 to v0.6.8 are the ones stated in the above comment:
http://andors.techby2guys.com/viewtopic.php?p=283#p283
Samuel wrote:Could you tell me what you think about the ids? Too many changes in too many places?
My spontaneous reaction is that is is a lot of work for something that won't have that much of an effect for the players. However, you bring up a good point that this could be a guideline for future quests, conversations and droplists. Could be worth considering.
/Oskar

Samuel
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Re: Alpha test v0.6.8

Post by Samuel » Sat Mar 12, 2011 11:17 am

oskarwiksten wrote:
Samuel wrote:There is a tree walkable on wild6.tmx.
Fixed.
It seems you destroyed the "bottom" of the map wild6.tmx, when fixing this.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0

oskarwiksten
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Posts: 368
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android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Re: Alpha test v0.6.8

Post by oskarwiksten » Sun Mar 13, 2011 4:23 pm

Samuel wrote:It seems you destroyed the "bottom" of the map wild6.tmx, when fixing this.
Thanks for noticing! This is now fixed in svn. The input stream from the map reader previously only read the first chunk of data from the compressed zlib layer.
/Oskar

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