v0.8.9 (Bugfixes + translations) released to Google Play!

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activation tile

Discussions of the development process of the game.
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Antison
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Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: activation tile

Post by Antison »

The possibilities are endless...exciting.
Hero walks over some set amount of some set distance a part for each other and the sun sets? I want to see the world of Andor's Trail at night! Anything scary that only comes out at night?!


You walk up to a bridge and right before reaching it, it collapses.
"A home without a beagle is just a house"
Mayweed
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Joined: Tue Jul 31, 2012 12:12 am
android_version: 2.1 - Eclair

Re: activation tile

Post by Mayweed »

Antison wrote:The possibilities are endless...exciting.
Hero walks over some set amount of some set distance a part for each other and the sun sets? I want to see the world of Andor's Trail at night! Anything scary that only comes out at night?!

You walk up to a bridge and right before reaching it, it collapses.
Yes, trapdoors that open beneath your feet, tiles triggering traps of poisoned arrows ....
Tomcat
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Posts: 1353
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: activation tile

Post by Tomcat »

Oh, I like the collapsing bridge idea, Antison!

Oskar, the example looks terrific! I'm looking forward to seeing how the scripts are implemented...
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