activation tile

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Antison
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android_version: 8.0
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Re: activation tile

Post by Antison » Thu Aug 08, 2013 11:06 pm

The possibilities are endless...exciting.
Hero walks over some set amount of some set distance a part for each other and the sun sets? I want to see the world of Andor's Trail at night! Anything scary that only comes out at night?!


You walk up to a bridge and right before reaching it, it collapses.

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Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

Mayweed
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android_version: 2.1 - Eclair

Re: activation tile

Post by Mayweed » Thu Aug 08, 2013 11:17 pm

Antison wrote:The possibilities are endless...exciting.
Hero walks over some set amount of some set distance a part for each other and the sun sets? I want to see the world of Andor's Trail at night! Anything scary that only comes out at night?!

You walk up to a bridge and right before reaching it, it collapses.
Yes, trapdoors that open beneath your feet, tiles triggering traps of poisoned arrows ....

Tomcat
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android_version: 7.0

Re: activation tile

Post by Tomcat » Fri Aug 09, 2013 12:43 am

Oh, I like the collapsing bridge idea, Antison!

Oskar, the example looks terrific! I'm looking forward to seeing how the scripts are implemented...
Norbert
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