v0.8.9 (Bugfixes + translations) released to Google Play!

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More flexible "key" type areas.

Discussions of the development process of the game.
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Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: More flexible "key" type areas.

Post by Zukero »

Just an update, this feature was merged by Oskar this morning in the official AT code !
I am proud to now be a contributor to AT !

Many things changed since the explanations I gave, thanks to Oskar's feedback. Most notably the format, as the area name is now useless (and can be used as a meaningful comment/description of the area), and the requirement is defined using three properties : "requireType", "requireId", and "requireValue".

"requireType" field is one of the following :
questProgress
questLatestProgress
inventoryRemove
inventoryKeep
wear
skillLevel
killedMonster
timerElapsed
usedItem
spentGold
consumedBonemeals

So far there is no way to require for examples BMP consumption to be less than requireValue, but requirement negation will be implemented soon !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: More flexible "key" type areas.

Post by PK17 »

Amazing Zuk, you are becoming a very valuable resource to this game, keep up the excellent work.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: More flexible "key" type areas.

Post by Ian »

It's great to hear your code is released officially now! :D Thanks again!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Pyrizzle
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Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: More flexible "key" type areas.

Post by Pyrizzle »

So many fantastic ideas for this!!! Great work Zukero!!!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: More flexible "key" type areas.

Post by nyktos »

beautiful work Zukero, again...

:D

the complexity this will add is invaluable
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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