AT worldmap with reserved areas for future updates

Discussions of the development process of the game.
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Odin
Posts: 30
Joined: Mon Sep 25, 2017 4:26 pm
android_version: 4.4 - Kitkat

Re: AT worldmap with reserved areas for future updates

Post by Odin » Tue Dec 19, 2017 1:04 pm

It's going very well (I've been ad it all day :geek: :D ) , butt I was just wondering if it was possible. A second ground or object layer would have been helpfull. Butt I will find another way. Still learning I guess :lol:
Odin
Lvl:60 HP: 163 AC: 274% AD: 70-83 CHS: 55 CM: 2 ECC: 28% BC: 60% DR:3
RoLS: 2 ElyR: 1 GoLF: 1

Ivar
Lvl:14 HP: 35 AC: 127% AD: 23-24 CHS: 26 CM: 2 ECC: 17% BC: 27%

Floki
lvl: 0 >>> waiting for the new release :lol:

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rijackson741
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android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Tue Dec 19, 2017 1:23 pm

Initially I also wanted another object layer, but I can't think of a case where I couldn't do what I wanted with only one object layer. It just took more thought. There are cases where what I wanted is not possible without a second above layer, e.g a book on a table with a shadow falling on the book: The table has to be in objects, because it does not completely cover the ground, the book has to be in above, so it's on top of the table, where to put the shadow?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Raphi
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Joined: Thu Sep 21, 2017 8:19 pm
android_version: 6.0 - Marshmallow

Re: AT worldmap with reserved areas for future updates

Post by Raphi » Sat Mar 31, 2018 11:56 am

This would be nice! Create a layer "Shadows" :D
Hey there! I'm using Telegram! ;)

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rijackson741
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android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Sat Mar 31, 2018 12:23 pm

A fourth graphics layer, "Top" is now available. Like "Above", it will appear above the player. It is not in the map template or ATCS for a reason: it should be a last resort to create the map, because it may cause some performance issues on very old devices. If you add it manually the game will recognize it though.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Moerit
VIP
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Joined: Wed Oct 16, 2013 6:44 pm
android_version: 4.1 - Jellybean

Re: AT worldmap with reserved areas for future updates

Post by Moerit » Mon Oct 08, 2018 8:53 am

Is the worldmap with reserved areas up-to-date? (Since its last updated in 2014)

Furthermore: Is there a list of abandoned projects/areas (besides mine :roll: )?
Lvl: 16, XP: 47538, Gold: 474, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5

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rijackson741
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android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Tue Oct 09, 2018 12:06 am

Actually, no, it's not up to date. Perhaps I should fix that. Mainly, all the empty maps between Loneford and the river, east to Brimhaven, have been filled in. Raner has apparently lost all his work (kind of surprising to me given how much work he had put in, but I am a pack rat), so the area for "A village, hidden" is open again. Some maps on the way to Remgard have also been filled in, and Odin created some for an island in the lake west of Remgard.

Your project is not abandoned. We just didn't get it cleaned up for 0.7.2. It was originally on the list, but we decided that we had enough for 0.7.2, and getting something out after all these years was the priority.

I have a project from Omicron9g that adds several quests, but no new maps. I need to look through it. You were working on something else with Zukero (I designed some weapons for it). I'm not sure of the status of that. We also have outside maps for Brimhaven, but nothing else, and Ian has almost finished the maps for Mt Galmore, which is a large region.

Other than the above, we just have bits and pieces.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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