AT worldmap with reserved areas for future updates

Discussions of the development process of the game.
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Odin
Posts: 23
Joined: Mon Sep 25, 2017 4:26 pm
android_version: 4.4

Re: AT worldmap with reserved areas for future updates

Post by Odin » Tue Dec 19, 2017 1:04 pm

It's going very well (I've been ad it all day :geek: :D ) , butt I was just wondering if it was possible. A second ground or object layer would have been helpfull. Butt I will find another way. Still learning I guess :lol:
Player Name: Odin
Lvl:59 HP: 159 AC: 258% AD: 69-79 CHS: 56 CM: 2 ECC: 28% BC: 55% DR:3

RoLS: 1 ElyR: 1 GoLF: 1

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rijackson741
Posts: 1773
Joined: Tue Aug 20, 2013 2:04 am
android_version: 8.0
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Tue Dec 19, 2017 1:23 pm

Initially I also wanted another object layer, but I can't think of a case where I couldn't do what I wanted with only one object layer. It just took more thought. There are cases where what I wanted is not possible without a second above layer, e.g a book on a table with a shadow falling on the book: The table has to be in objects, because it does not completely cover the ground, the book has to be in above, so it's on top of the table, where to put the shadow?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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