AT worldmap with reserved areas for future updates

Discussions of the development process of the game.
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Odin
Posts: 23
Joined: Mon Sep 25, 2017 4:26 pm
android_version: 4.4

Re: AT worldmap with reserved areas for future updates

Post by Odin » Tue Dec 19, 2017 1:04 pm

It's going very well (I've been ad it all day :geek: :D ) , butt I was just wondering if it was possible. A second ground or object layer would have been helpfull. Butt I will find another way. Still learning I guess :lol:
Player Name: Odin
Lvl:59 HP: 159 AC: 258% AD: 69-79 CHS: 56 CM: 2 ECC: 28% BC: 55% DR:3

RoLS: 1 ElyR: 1 GoLF: 1

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rijackson741
Posts: 1977
Joined: Tue Aug 20, 2013 2:04 am
android_version: 8.0
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Tue Dec 19, 2017 1:23 pm

Initially I also wanted another object layer, but I can't think of a case where I couldn't do what I wanted with only one object layer. It just took more thought. There are cases where what I wanted is not possible without a second above layer, e.g a book on a table with a shadow falling on the book: The table has to be in objects, because it does not completely cover the ground, the book has to be in above, so it's on top of the table, where to put the shadow?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Raphi
Posts: 15
Joined: Thu Sep 21, 2017 8:19 pm
android_version: 6.0

Re: AT worldmap with reserved areas for future updates

Post by Raphi » Sat Mar 31, 2018 11:56 am

This would be nice! Create a layer "Shadows" :D
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rijackson741
Posts: 1977
Joined: Tue Aug 20, 2013 2:04 am
android_version: 8.0
Location: Somewhere in Dhayavar

Re: AT worldmap with reserved areas for future updates

Post by rijackson741 » Sat Mar 31, 2018 12:23 pm

A fourth graphics layer, "Top" is now available. Like "Above", it will appear above the player. It is not in the map template or ATCS for a reason: it should be a last resort to create the map, because it may cause some performance issues on very old devices. If you add it manually the game will recognize it though.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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