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Is there an efficient approach to creating sprite maps?

Discussions of the development process of the game.
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noamik
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Is there an efficient approach to creating sprite maps?

Post by noamik »

I'm sorry if that has been asked/answered before, but I couldn't find it in the tutorials or forum search.

What tooling do you use to create a tileset? I wanted to create some custom sprites for water related content, but wondered whether there is some better approach than creating lots of 32x32 sprites and carefully positioning them together later in a tileset. I guess there are tools out there for this. Do you have some pointers for me?

And while we are at it: I used to have a tool which supported creating endless iterating tiles back in the windows 9x days. Is there something similar and modern one can use to create now tiles?
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hailstone
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Re: Is there an efficient approach to creating sprite maps?

Post by hailstone »

Gimp:
Image -> Configure Grid -> 32x32
and
View -> Show Grid + Snap to Grid

When a tile is brought close to grid lines, it will snap to those grid lines, aligning itself to the grid.

seamless tiles script Gimp
http://registry.gimp.org/node/25653
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Zukero
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Re: Is there an efficient approach to creating sprite maps?

Post by Zukero »

Nice !

Didn't know that "Configure grid" item. Always manually dragged them.
Thanks.
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noamik
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Re: Is there an efficient approach to creating sprite maps?

Post by noamik »

The gimp grid snap is what I settled to in the mean time as well. Thanks for sharing though. I wasn't exactly sure if there was more to it I had to take care of.

Anyways, gimp isn't very helpful when trying to create self-repeating textures that you can place side by side. Do you have another trick for me to help with that?
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Zukero
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Re: Is there an efficient approach to creating sprite maps?

Post by Zukero »

Search google for tips on how to make "seamless tiles" with gimp. There are plenty of tutorials for that.
Good luck with that, I can't really help more.
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noamik
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Re: Is there an efficient approach to creating sprite maps?

Post by noamik »

Thanks a lot for the good search pointer. My own searches always returned useless tools. With your search term the first thing it returned was the description of a gimp filter that makes pictures seamless.
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jmlucas31070
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Re: Is there an efficient approach to creating sprite maps?

Post by jmlucas31070 »

I actually used Tiled to create tilesets.
You can import individual 32x32 tiles or other tilesets.
Then just set the tiles like you would on a map and save the image.
Perfect tilesets.
Ian
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Re: Is there an efficient approach to creating sprite maps?

Post by Ian »

jmlucas31070 wrote:I actually used Tiled to create tilesets.
You can import individual 32x32 tiles or other tilesets.
Then just set the tiles like you would on a map and save the image.
Perfect tilesets.
THAT'S THE WAY TO DO IT! :D
I'm doing the same and it is definitely the fastest approach!
Btw can you send me your tilesets via PM? Maybe I could add them to the game?
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