Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Discussions of the development process of the game.
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zizkin
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by zizkin »

Well, multiple background threads would be a good solution. I am not that good with java, so I did only a really 'quick solution'. Reading that you like it, I could look into it much deeper.
Yes, I use git daily, but I need to get github account first. I'll do that tonight
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Zukero
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero »

When you have your github account, I'll be glad if you could fork ATCS (so that you have your own github repo for it) and push your modified code there.

I can take care of the multi-threaded aspect of it then, and you'll be able to learn how to do it by reading my code :D
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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zizkin
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by zizkin »

Done (little bug fix included). Looking forward to learning it 8-) It's a bit tricky to change code I did not write
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Zukero
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero »

v0.6.13 released.

It includes zizkin's contributed feature (made asynchronous), some tools to help me update the translations (no UI nor documentation as no one should need it except me anyway, ask me if you want to know what it is about or how to use it), and a preview of the upcoming bookmark feature.

There's a new button in the objects' editors, next to the "Save", "Alter"..., with a star icon. Click it to add it to your favorites, click it again to remove it.
I say it is a feature preview because I have not yet implemented the persistence of the bookmarks, so, when you close ATCS, you lose them all...

I'd like you to test it anyway, in order to have some feedback about how it should work. I'll probably wait to have a well-defined user experience (workflow, UI...) before implementing persistence.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Zukero
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero »

v0.6.14 released.

Not much besides a fix for a bug introduced in v0.6.13 that made the dialogue trees crash when not using translator mode, and some UI enhancements for the dialogue trees when using translator mode.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Voom
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Voom »

Bookmark tool sounds like a good idea.
Voom
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Zukero
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero »

v0.6.15 released!

It's been a long time since the last ATCS version. Here is what changed (not much, really):
  • Added the name of the tileset in the "tile stack" tooltip you can see in the "Testing" tab of the map editor.
  • New UI for the chance editor (Droplists editors)
  • Support for the new "random" requirement type in Dialogues. Thanks Gonk!
  • Added a visual indicator that the beanshell console is performing a task in the background.
  • Fixed issue with external map modifications detection on Win10 (tiled integration). Thanks Gonk!
Thanks to Gonk for his contributions to ATCS!
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
BiasZebra
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by BiasZebra »

I downloaded JRE, the AT source folder, and the installer. But I'm not sure with what program I should open ATCS with. I don't think I'm missing any programs from your guide. Can you help me, please?

Sorry if this is a stupid question, I'm pretty new to all this stuff and I want to try it out.

Edit: should I have Tiled installed as well, or is that an older thing?
Gonk
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Gonk »

If you are working on windows then just run the installer and you will get a start menue entry which you can click and ATCS will be opened.
BiasZebra wrote: Thu Jul 16, 2020 1:59 am I downloaded JRE, the AT source folder, and the installer. But I'm not sure with what program I should open ATCS with. I don't think I'm missing any programs from your guide. Can you help me, please?

Sorry if this is a stupid question, I'm pretty new to all this stuff and I want to try it out.

Edit: should I have Tiled installed as well, or is that an older thing?
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rijackson741
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 »

You need Tiled for editing graphics layers in maps.
Level:69, XP:6092391, PV:584, FQ:81
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