Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Discussions of the development process of the game.
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Zukero
Lead Developer
Posts: 1455
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Wed Apr 12, 2017 4:43 pm

v0.6.0 released!

The v0.6 branch will be dedicated to integrating ATCS with our other tools: weblate, git and why not the Android SDK...

This one is dedicated to translators, even though many of them do no use ATCS :cry: yet :lol:

So, with this new version, use the menu File -> Edit workspace settings to discover the translator settings. Nothing in ATCS changes from v0.5.4 until you go there, activate the translator mode, and select a target language. If you're paranoid about computer security, you can also prevent ATCS from connecting to internet. You'll be missing the best feature of this version, but it is your constitutional right not to trust ATCS.

Once this is set up, every time you open an editor for a game object with translatable text, you'll see below the text field a link to the relevant weblate page, a translation status indicator, and the current translated text.

This works best when viewing the game source data as fetched from the"production" branch on github, as all new text is not available for translation on weblate. To do so, download this file https://github.com/Zukero/andors-trail/ ... uction.zip, unzip it somewhere, and use this as the game source folder for your ATCS project.

That's it. I hope this will get more translators to try ATCS :D
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Zukero
Lead Developer
Posts: 1455
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Fri Apr 14, 2017 6:48 pm

v0.6.1 released!

Most work was under the hood, to allow viewing backlinks for individual quest stages, and translating quest logs. This is great to review/debug/analyze quests.

Dialogue replies, shamefully forgotten in v0.6.0 now also benefit from weblate integration.

Many minor UI improvements are there too, but you most likely won't even perceive them.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Zukero
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Posts: 1455
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Fri Apr 14, 2017 7:03 pm

I almost forgot. ATCS' codebase crossed the 30 000 lines of code landmark for this release!
It's counted with "wc -l", so whitespaces, comments, and boilerplate lines are counted, but still.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Tomcat
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Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Tomcat » Sat Apr 15, 2017 11:02 pm

Zukero wrote:
Fri Apr 14, 2017 7:03 pm
I almost forgot. ATCS' codebase crossed the 30 000 lines of code landmark for this release!
It's counted with "wc -l", so whitespaces, comments, and boilerplate lines are counted, but still.
So grep out the comments and blank lines, and see what you have, for real :)

What is "boilerplate" in regard to the code itself, as opposed to commonly used text in a report, etc.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

Zukero
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android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Sun Apr 16, 2017 7:12 am

I was thinking about the many import lines at the top of each java file that are generated by eclipse.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Nut
Posts: 128
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 4.4

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Nut » Sun Apr 16, 2017 12:24 pm

sometimes the comment lines are as important as the code itself, like e.g. interface descriptions.
But anyway, with or without comments - 30000 is really impressing!
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

Zukero
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android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Sun Apr 16, 2017 4:46 pm

There are very few comments in ATCS :oops:
Only where iI confuse myself or for weird hacks.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Nut
Posts: 128
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 4.4

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Nut » Sun Apr 16, 2017 6:20 pm

/*** The code is documentation enough ***/ :geek:
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

Zukero
Lead Developer
Posts: 1455
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero » Fri May 05, 2017 1:36 pm

v0.6.2 released!

The worldmap editor has been almost completely redesigned:
- Adding, moving and selecting maps features are unchanged. These worked well enough.
- A list of maps is displayed on the right. The selection of maps can be made in both the graphical map and the list (changes to one are reflected in the other).
- When a map is selected, its ID is displayed on the graphical map (top left corner of that map).
- When hovering over a map (leave your mouse cursor above it), a tooltip also displays that map's ID. Useful when your zoom level is low, and the previous label is too small to read.
- Mapchange areas that do not point to another map included in this worldmap are displayed.
- Hovering over such a mapchange adds more info to the tooltip: [current map id]->[target map id]
- Double clicking such a mapchange opens the editor for the target map (instead of the displayed map when double-clicking somewhere else)
- There is a "Labels" tab above the map list on the right. Use it to manage the map labels (town names).
- When a map label is selected in that list, the maps covered by this label are highlighted in light blue (cyan).

Then, there's also a bug fix for an issue introduced in v0.6.1 that broke the NPC and item icon selection.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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rijackson741
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 » Fri May 05, 2017 11:17 pm

The improvements work great. It's going to make navigating maps much easier, especially when hopping back and forth between ATCS and Tiled.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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