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Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Tue Sep 02, 2014 5:49 pm
by Zukero
@rijackson741: indeed there are many bugs in that feature. I started solving them. I kinda rushed that release as family events now hamper my ability to freely work on it. I'll get back to it soon though.
@Ian : xp and price are calculated automatically, so there was little value versus size of the calculus algorithm. It'll be done someday, but it isn't high on the priority list.
Strange for dialogues reqs and rewards. Are you sure you are editing a "created" or "altered" dialogue and not one for "source" ?
What do you think of the way to edit/add/delete/move/resize map objects once the map is "altered" ?

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Sun Sep 07, 2014 7:09 am
by Ian
I'm not totally sure if you understood what I meant about the prize and XP values: in the old content editor the automatically calculated prize and XP is displayed which is helpful when trying to balance an item/ npc ' s stats. It would be great if you added this feature to your editor as well. :)
Can't tell you anything about the map editor but I'm gonna check it out and give you some feedback.

Edit: Maybe I'm just stupid but I can't import a new project in the desktop content editor and my olod one doesn't work.
Kevin, It would be great if you added an "import project" button to the program to make it more handy.

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Wed Sep 24, 2014 7:27 pm
by Zukero
v0.2.1 released. Nothing groundbreaking, but many bugfixes. It mostly matches issues reported by Ian and rijackson741 lately.

I finally found the right technology to code the dialogue tree view !

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Wed Sep 24, 2014 8:30 pm
by rijackson741
Cool 8-)

However, if I try to download it, I get the error "Google Drive quota exceeded", with some blurb that tells me to try again later :(. I guess I will have to wait to see the changes.

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Thu Sep 25, 2014 8:16 am
by Zukero
Damn it. I believe I should start looking for some other hosting system.
It seems Google uses a 24 hours loop for sharing quotas. I hope you'll get to download the file soon enough in the mean time.

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Thu Sep 25, 2014 5:00 pm
by Ian
I'm looking forward to testing the upcoming version! Keep your awesome work up! :D

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Fri Sep 26, 2014 5:50 am
by Zukero
Thanks to our forum admin sdevaney, we can now host ATCS directly on andorstrail.com. Download links updated in OP.

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Fri Sep 26, 2014 11:18 am
by Ian
Great! Will check it out right now!

Edit: I've just downloaded the new version of ATCS and Google Chrome tells me the downloaded file could contain malware. Additionally, the file is called "extraordinary". Could this warning occur due to the file extension .exe?

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Fri Sep 26, 2014 12:28 pm
by rijackson741
It's an executable, it's new, it's downloaded from a forum, etc. See here: http://blog.chromium.org/2012/01/all-ab ... wsing.html

Re: Andor's Trail Content Studio - Win/Mac/Linux Content Edi

Posted: Fri Sep 26, 2014 1:18 pm
by Zukero
Well, for the next versions I guess I'll make the zip version usable on windows too, so that anyone having trouble downloading the windows installer can just get the zip. It will require some manual actions to setup shortcuts with icons and so forth, but it's better than simply not being able to use ATCS.
v0.2.2 coming soon !