Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Discussions of the development process of the game.
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Voom »

Zukero wrote:
Sun Mar 04, 2018 3:00 pm
The "Replacements" tab of TMX maps editor has been renamed to "Testing". In this tab, you can now move your mouse around the map to see the hero sprite, but only on walkable tiles. Helpful to debug your maps, for example to find errors in tree tops :D
That's so useful, awesome!
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Raphi »

Hey guys!

I opened ATCS and clicked "Create Project". At AT source I chose "ATCS-master\ATCS-master", the directory with the "res" but it shows that the folder "res" does'nt exists there. What's the problem there? :?

Edit: I've done it now like in the instruction, but still shows the problem :/
It's now "andors-trail-master\AndorsTrail" with the "res" folder in it
Last edited by Raphi on Tue Mar 27, 2018 1:32 pm, edited 1 time in total.
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Zukero »

You have to pick the AndorsTrail folder within. This one should contain the "res" folder.
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 »

You should point the project at a folder that looks something like this:
C:\...\andors-trail-master\AndorsTrail
The key is that the last folder in the path is AndorsTrail, which contains the res folder
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Raphi »

I have the project in this path: "C:\Andors Trail Editor\andors-trail-master\AndorsTrail", but still...
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 »

You have downloaded the sources, right? If so, how did you do that, and where are they?
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Raphi »

In need to download "https://github.com/Zukero/ATCS.git" as a zip file right? It's in the same folder as the "andors-trail-master".
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by rijackson741 »

Those are the sources for ATCS (i.e. the content editor). You need the sources to the game. Go here: https://github.com/Zukero/andors-trail and click on the green "Clone or download" button and get the zip file. Put that wherever you want, and unzip it. That should give you the AndorsTrail folder that you can point a new ATCS project at.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Raphi »

Now it works! Thanks rijackson!!! ;)
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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Post by Raphi »

Another Question: How to select/delete/add an object like a tree on a TMX Map? In the graphic layer "object" aren't shown any objects to select :/
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