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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sat May 12, 2018 8:04 pm
by The Gray
ok now my sprite is on the spritesheet but when I select it, it ends up looking a red box like the normal ones after I select it, what happened? [btw sorry for all the questions, I am just really new to all this :(]

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sat May 12, 2018 8:41 pm
by Zukero
Well it just proves you did it right. You can now create a monster that uses your sprite.

Don't worry about asking questions, that's what this place is for, and ATCS can intimidating and is poorly documented. Keep asking what you need to get it right. You could also read this whole thread if you dare, as it is full of tips and tricks.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun May 13, 2018 4:07 pm
by The Gray
But the sprite is still a red box when it is selected as a sprite, does it mean in-game it will actually look like the sprite I wanted it to be?

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun May 13, 2018 4:10 pm
by The Gray
Also, is it possible for me to change the EXP that is gained from killing it or no? because I can't alter it

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun May 13, 2018 6:08 pm
by rijackson741
Not in ATCS, no. It's calculated from the stats. I'm not sure what would happen if you edited it in the JSON file. I expect it would get overwritten if you loaded it in ATCS, and possibly also as soon as it was loaded in AT.

For what the sprite looks like, could you post a screenshot, and the spritesheet with the modified sprite.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun May 13, 2018 8:38 pm
by Zukero
Yeah, we're gonna need screenshots to know what you are talking about exactly.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Fri May 18, 2018 7:57 pm
by The Gray
https://prnt.sc/jjofyu
The redbox was supposed to be my modified sprite, but its just an unmodified sprite. the sprite in the picture was supposed to look like my modified sprite.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Fri May 18, 2018 10:51 pm
by rijackson741
You can post an image directly to the forums. Go to the full editor and below the edit window is a tab for attachments.

What file did you put your new sprite in, and where did you put that file? Could you please attach that file to a post. Also, at the bottom of the ATCS screen you showed there is a tab labelled JSON. Click on that tab, and then copy the text and paste it into your next post. In the full editor the fifth icon from the left, which is labelled </>, allows you to insert a block of code without messing up the indents, like this:

Code: Select all

{
    "id":"tiny_rat",
    "name":"Tiny rat",
    "iconID":"monsters_rats:0",
    "maxHP":2,
    "unique":1,
    "monsterClass":"animal",
    "attackDamage":{
        "min":1,
        "max":1
    },
    "spawnGroup":"trainingrat",
    "droplistID":"trainingrat",
    "attackCost":10,
    "attackChance":50
}

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sat May 19, 2018 2:19 am
by The Gray
Code:

Code: Select all

{
    "id":"tiny_rat",
    "name":"Small Infected Rat",
    "iconID":"monsters_ld2:214",
    "maxHP":85,
    "maxAP":12,
    "moveCost":3,
    "monsterClass":"animal",
    "movementAggressionType":"helpOthers",
    "attackDamage":{
        "min":4,
        "max":7
    },
    "spawnGroup":"minorhaunt1",
    "phraseID":"Initial msg",
    "droplistID":"gold20",
    "attackCost":3,
    "attackChance":100,
    "criticalSkill":0,
    "criticalMultiplier":0.0,
    "blockChance":50,
    "damageResistance":2,
    "hitEffect":{
        "conditionsSource":[
            {
                "condition":"regen2",
                "magnitude":1,
                "duration":999,
                "chance":"100"
            }
        ],
        "conditionsTarget":[
            {
                "condition":"poison_weak",
                "magnitude":3,
                "duration":2,
                "chance":"25"
            },
            {
                "condition":"poison_weak",
                "magnitude":1,
                "duration":2,
                "chance":"50"
            }
        ]
    }
}
The file is in:
C:\Users\Administrator\Desktop\ATCS\lib\Project New\altered\json\monsterlist_crossglen_animals.json ... on my computer does that help?

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sat May 19, 2018 6:08 am
by Zukero
Looks OK technically. Where is your modified spritesheet located? Have you restarted ATCS after your edits?