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Editor Improvements

Posted: Thu Feb 24, 2011 6:44 pm
by lord midnight
um, the editors are hard to use and hard to follow.

What kind of output do they need?
Can a spreadsheet be used instead?

What options are missing, what should be added.
I really like the idea of using googledoc spreadsheets, simple and easy.

What changes to the editors need made?

Re: Editor Improvements

Posted: Thu Feb 24, 2011 7:19 pm
by oskarwiksten
The editors are something we have talked about as a priority item for the next release since there is a lot of room for improvement. See the original issue# for more info:
http://code.google.com/p/andors-trail/i ... ail?id=154

You are very welcome to write or find a replacement, including writing the code for a parser that we can use in the game for reading the output. Please also consider the hierarchical nature of dialogue that has to be supported.

Re: Editor Improvements

Posted: Thu Feb 24, 2011 10:38 pm
by lord midnight
ok, I 'read' the source to the editors as such I see they are html and javascript, after looking over the monster and item lists, I see no reason to not further define a 'status effect' editor type thingy. I am seeing that making anything more complex than a select group of target trait attacks will require an updated editor and a few extra classes, but its what is needed.

Im not sure about updating the entire editor system right at the moment but at least a few new scripts. I agree that there needs to be something a bit better and quickly, I will look at it after I get some statuses and basic item use on enemies working.