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Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Discussions of the development process of the game.
Tomcat
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Tomcat »

No decision made
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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero »

It was an interesting experiment, but I think it adds a lot of gameplay complexity, and can be counter-intuitive. I don't see it merged anytime soon.
I am not, however, ruling out ranged weapons completely. I just can't think of a gameplay that would be easy to use, as fun as today, yet doesn't destroy the game's balance.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Antison »

I was hoping that it wouldn't make it in as it just doesn't feel like a natural fit to me as the game mechanics weren't built with range fighting in mind.
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by sdevaney »

I like this for AT 2 since most sequels have some sort of engine upgrade.
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by nyktos »

i like that you're talking about sequels! :twisted:
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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero »

Yeah. We plan to release it at the same time as Assassin's Creed 78...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tomcat
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Tomcat »

Lol
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Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
ace
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by ace »

Zukero wrote:Yeah. We plan to release it at the same time as Assassin's Creed 78...
Wait! That's too soon. :lol:
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by twirlimp »

sdevaney wrote:I like this for AT 2 since most sequels have some sort of engine upgrade.
Amen to that!

Although I won't resign my fate completely yet, I can certainly try to slip in incremental changes along the way. :roll:
ideas plox
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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero »

Lol I knew you would. A real coder can't let his baby go unexecuted for that long :lol:
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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