v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Jasia's Quest

Discussions of the development process of the game.
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Jasia's Quest

Post by jmlucas31070 »

I decided to create my own version of Andor's Trail. Find out more...
https://github.com/jmlucas31070/jasias-quest

I got a little bored and decided to create an area for Andor's Trail.
It can be found above, on the ozzy_dark_dwarf branch.

Includes 3 new quests, and 16 new maps.

Sunny make's her first appearance. Don't tell Jasia.
Last edited by jmlucas31070 on Wed Apr 12, 2017 11:10 pm, edited 1 time in total.
User avatar
Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Jasia's Quest

Post by Zukero »

If I'm correct, this is a total mod of AT, with the same engine, but different storyline, characters and maps.
Can't wait to see how it turns out, as long as you comply with the GPL :ugeek:

If you need help with the technical side, get in touch.

Welcome to the forums.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Jasia's Quest

Post by nyktos »

From another thread: viewtopic.php?f=6&t=4767
jmlucas31070 wrote: Fri Jul 18, 2014 12:46 am I actually used Tiled to create tilesets.
You can import individual 32x32 tiles or other tilesets.
Then just set the tiles like you would on a map and save the image.
Perfect tilesets.
interested in seeing these! :twisted:

(and a much belated welcome to the boards) :lol:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Re: Jasia's Quest

Post by jmlucas31070 »

It will stay as free and open as Andor's Trail. I love the code. BTW.
The first set of maps are uploaded and exits seem to work now.
I've got the castle items/mobs done with ATCS. Great work with that one too.
As soon as I have all the island items/mobs made I'll add everything at once.

The tilesets were created by python script, that is why they look that way.
The map was ripped from Stendhal game. As will many more.
Not sure if there is a way to clean that up, I'll delve back into the code.
I didn't want to add all the Stendhal tilesets, or maps. Just a few that will work.
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Re: Jasia's Quest

Post by jmlucas31070 »

As far as the code goes, I'll have to change much of that for my storyline to work.
Only because much of the look and feel of the world is in the code.
Notice Swimable and Shipable layers and the new equip slots.
Not to mention, in my game, once you find Sunny the real fun begins.
I will stick to your approach on the read/write. AT savegames will work. lol
Still trying to figure out the skills and whether they will work correctly.
Other than that, you could say "same engine" :)
User avatar
Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Jasia's Quest

Post by Zukero »

That's an ambitious to-do list. Good luck
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Jasia's Quest

Post by rijackson741 »

Interesting project :ugeek: . I'm definitely going to play through what you have so far :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Re: Jasia's Quest

Post by jmlucas31070 »

It's an easy game right now, nothing to kill and nothing to do. lol
Though if you find any more map exit errors, let me know.
Still working through the NPC conversations in the castle.
Then I have to do the rest of the island. Patience.
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Re: Jasia's Quest

Post by jmlucas31070 »

I am more interested in what people think of the ozzy_dark_dwarf quest.
It has a finality to it, and a chance to frighten Sunny off.
One thing that really pissed me off in Andor's Trail was I wasn't allowed to kill Tinlyn with his sheep.
Just an idea. lol
User avatar
jmlucas31070
Posts: 9
Joined: Thu May 22, 2014 3:44 am
android_version: 2.3 - Gingerbread
Contact:

Re: Jasia's Quest

Post by jmlucas31070 »

Oops, had to fix conversation with lich.
Was almost done with Ozzy conversation when I realized it.
Post Reply