Content format reference

Discussions of the development process of the game.
Zukero
Lead Developer
Posts: 1571
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Content format reference

Post by Zukero » Thu Oct 19, 2017 5:46 am

These are simply examples, made quickly with ATCS. The numbers are stupid, but syntaxically and semantically correct.
In this example, you'll gain between 30 and 40 AP each round. That doesn't impact your max AP (like combat speed does) but your currently usable AP,which at the beginning of a round is already at max value. So, essentially, this has no effect.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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