Content format reference

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Zukero
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Re: Content format reference

Post by Zukero »

These are simply examples, made quickly with ATCS. The numbers are stupid, but syntaxically and semantically correct.
In this example, you'll gain between 30 and 40 AP each round. That doesn't impact your max AP (like combat speed does) but your currently usable AP,which at the beginning of a round is already at max value. So, essentially, this has no effect.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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BWPanda
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Re: Content format reference

Post by BWPanda »

There's a typo in viewtopic.php?f=6&t=5825#p57703
Droplists are defined in JSON format. Files containing actor conditions should be named droplists_<name>.json...
Should be:
Droplists are defined in JSON format. Files containing droplists should be named droplists_<name>.json...
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Zukero
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Re: Content format reference

Post by Zukero »

Thanks. Fixed.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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BWPanda
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Re: Content format reference

Post by BWPanda »

In viewtopic.php?f=6&t=5825#p57704 it says:
The name can contain "$playername", and the game engine will replace this by the player's name in-game.
Is this really the case with items, or is this a copy/paste error from conversation lists? I ask because doing a grep for '$playername' in 'itemlist_*' files doesn't return anything...
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Nut
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Re: Content format reference

Post by Nut »

Player as an item? Interesting idea....
Nut
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Conina *, Lara: Lvl 44, Anwyn: Lvl 52, Nut: Lvl 61
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BWPanda
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Re: Content format reference

Post by BWPanda »

Maybe we can use ourselves as a human shield... :D
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Zukero
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Re: Content format reference

Post by Zukero »

It could be useful in an item's description, or even in the name. Try it, if it doesn't work and you have a good use for it, I'll code it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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BWPanda
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Re: Content format reference

Post by BWPanda »

Another typo: viewtopic.php?f=6&t=5825#p57706
NPCs are defined in JSON format. Files containing NPCs should be named itemcategories_<name>.json...
I believe it should be:
NPCs are defined in JSON format. Files containing NPCs should be named monsterlist_<name>.json...
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Zukero
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Re: Content format reference

Post by Zukero »

Fixed.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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BWPanda
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Re: Content format reference

Post by BWPanda »

Apologies for the constant nitpicking, but found another error: viewtopic.php?f=6&t=5825#p57700
Worldmaps use a custom XML format. All worldmaps are defined in a single worldmap.xml file located under res/raw/ in the game source.
I can see a 'worldmap.xml' file under 'res/xml/', not 'res/raw/'...

These posts are very helpful for me BTW, thanks for writing them up!
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