Prim after Guthberd's death

Discussions of the development process of the game.
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carceris-magister
Posts: 50
Joined: Fri Aug 16, 2013 1:10 pm
android_version: 7.1
Location: North America

Prim after Guthberd's death

Post by carceris-magister » Wed Aug 16, 2017 3:26 pm

As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like

"What have you done?"

"Why? What did we ever do to you?"

"Get out of my store. I want nothing to do with you."

There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).

Thoughts?

Zukero
Lead Developer
Posts: 1618
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: Prim after Guthberd's death

Post by Zukero » Wed Aug 16, 2017 4:53 pm

It's the kind of small touches that give a lot of depth to the game yet are not particularly interesting to make. That would be great, especially if BWM's counterpart received a similar treatment.
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carceris-magister
Posts: 50
Joined: Fri Aug 16, 2013 1:10 pm
android_version: 7.1
Location: North America

Re: Prim after Guthberd's death

Post by carceris-magister » Wed Aug 16, 2017 5:13 pm

Great! I'll give it a try, and send you a pull request if I manage to get it working.

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