Prim after Guthberd's death

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carceris-magister
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Prim after Guthberd's death

Post by carceris-magister » Wed Aug 16, 2017 3:26 pm

As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like

"What have you done?"

"Why? What did we ever do to you?"

"Get out of my store. I want nothing to do with you."

There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).

Thoughts?

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Zukero
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Re: Prim after Guthberd's death

Post by Zukero » Wed Aug 16, 2017 4:53 pm

It's the kind of small touches that give a lot of depth to the game yet are not particularly interesting to make. That would be great, especially if BWM's counterpart received a similar treatment.
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carceris-magister
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Re: Prim after Guthberd's death

Post by carceris-magister » Wed Aug 16, 2017 5:13 pm

Great! I'll give it a try, and send you a pull request if I manage to get it working.

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T-rex2298
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Re: Prim after Guthberd's death

Post by T-rex2298 » Thu Mar 07, 2019 3:29 am

carceris-magister wrote:
Wed Aug 16, 2017 3:26 pm
As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like

"What have you done?"

"Why? What did we ever do to you?"

"Get out of my store. I want nothing to do with you."

There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).

Thoughts?
Yeah, I was thinking about that. It's like I kill Guthberd and then I go to a villager walking around outside and talk to them.

Are you here to help us?

YES! I mean I was.

Sort of annoying. I expected them to attack me or something. :lol:
I came, I saw, I ate.
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Firefly84
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Re: Prim after Guthberd's death

Post by Firefly84 » Thu Mar 07, 2019 1:54 pm

T-rex2298 wrote:
Thu Mar 07, 2019 3:29 am
carceris-magister wrote:
Wed Aug 16, 2017 3:26 pm
As an early entry into code contributions, I was thinking of making the dialog in Prim a little more passive-aggressive after Guthberd's death. When you try to talk to people, they'd switch to saying things like

"What have you done?"

"Why? What did we ever do to you?"

"Get out of my store. I want nothing to do with you."

There would be no change to game play itself (the merchants wouldn't trade with you anyway at that point).

Thoughts?
Yeah, I was thinking about that. It's like I kill Guthberd and then I go to a villager walking around outside and talk to them.

Are you here to help us?

YES! I mean I was.

Sort of annoying. I expected them to attack me or something. :lol:
Ever tried this after the last updates? There are some changes, like the guards are attacking you all over the settlement.
Firefly
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T-rex2298
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Re: Prim after Guthberd's death

Post by T-rex2298 » Thu Mar 07, 2019 9:16 pm

Firefly84 wrote:
Thu Mar 07, 2019 1:54 pm


Ever tried this after the last updates? There are some changes, like the guards are attacking you all over the settlement.

Not in Prim because I favoured them ( I've favoured Blackwater before the update though) the guards everywhere in Blackwater attack me which is thoughtful. Which brings me to ask - why do you need the Forged Papers for Blackwater when after you kill Harlenn you can just maime the gaurd gaurding the temple enterence anyway?
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Re: Prim after Guthberd's death

Post by rijackson741 » Fri Mar 08, 2019 1:12 am

I've never looked into it but my guess is that you can't enter the temple without the papers, even if you kill the guards.
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