Need lawful exit from Vilegard quests

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carceris-magister
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Need lawful exit from Vilegard quests

Post by carceris-magister » Sun Aug 27, 2017 1:58 pm

(Assuming everyone reading this group is immune to spoilers.)

I'm trying to bring a lawful, Feygard-aligned character through the game, and I've run into a problem in Vilegard. The character talked to Jolnor (no harm in that, right?), and agreed to talk to Wrye and Kaori. He refused to do anything about the guard outside the tavern, but agreed with Jolnor that it would be OK just to look around.

It turned out that Kaori wanted bonemeal (!!!), so of course, my character refused. He would have helped Wrye, except that she kept talking about the Sh***w (don't want to say the word) and trashing Feygard, so my character backed out of that, too. He did have a nice chat with the guard outside the tavern, as Jolnor requested, but of course didn't try to remove him from his rightful post.

The problem is that there's no way to terminate the quests now. My character has told Wrye and Kaori quite clearly that he won't help them—and of course, that means no points and no access to Vilegard shops—but it looks like all the quests will stay open indefinitely. Would it make sense to let a character tell Jolnor that it doesn't want to continue, after hearing about bonemeal, etc?

C

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Zukero
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Re: Need lawful exit from Vilegard quests

Post by Zukero » Sun Aug 27, 2017 3:03 pm

It would make sense. RP and consequences are great.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

carceris-magister
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Re: Need lawful exit from Vilegard quests

Post by carceris-magister » Sun Aug 27, 2017 9:11 pm

I might try that as my next PR, then. How is my last one (Mikael's dialogue) looking?

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Zukero
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Re: Need lawful exit from Vilegard quests

Post by Zukero » Tue Aug 29, 2017 9:02 pm

At a first glance, it looks good, but as for every complex script, it requires a rigorous analysis before merging.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Ultimemmv
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Re: Need lawful exit from Vilegard quests

Post by Ultimemmv » Mon Dec 17, 2018 6:53 pm

I think that if they are a problem it's only your fault, before choosing any issue on the main quest I save my game on another emplacement however if your only problem is with the shop of Vilegard I can say you that they are other equipement trully much interesting on another location than in Vilegard

ace
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Re: Need lawful exit from Vilegard quests

Post by ace » Wed Dec 19, 2018 2:31 pm

Well, choices have consequences. And if quests are open for indefinite time it only means that, the villagers are ready to hear you out for indefinite time. Of course, if you don't agree to them then they obviously won't agree to what you have to say. And since the village seems to be believing in "unity", everyone in village will disagree and will not help you. However, you can interpret this as dealing with supporters of some evil organization but you still need something from them, so you double cross them (at least you can fool the priest). And helping a mother finding about his son is not against any type of morals. But still, you get to choose so choose wisely. Good luck.
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