Page 3 of 4

Re: Underground area of map?

Posted: Fri Feb 15, 2019 1:47 am
by rijackson741
A well would be an interesting entrance. The idea of a cave behind a waterfall (different thread) could work too.

As I said, the OP needs to decide what they want. If it's an underground area there is no particular challenge in putting it almost anywhere.

Re: Underground area of map?

Posted: Fri Feb 15, 2019 1:59 am
by CUCHULAINN3
You maybe too young to have played kings quest on either ibm and or comadore and Amiga but I hope they say yes...

Re: Underground area of map?

Posted: Mon Feb 18, 2019 3:22 pm
by Ironman86
Never played Kings quest. Played a lot of Legend of Zelda on super Nintendo.

Re: Underground area of map?

Posted: Wed Feb 27, 2019 12:52 am
by ghormoon
This makes me thinkong, is the wotkd stricly human only or are there other sentonent races like dwarves/elves/drows and we just didn't meet them because why the hell they would be in the small puny human villages (can meet some in towns though, nor city with drow community? Dwarwen smith master in feygard?)

Re: Underground area of map?

Posted: Wed Feb 27, 2019 2:28 am
by rijackson741
We already have trolls, liches, branchtenders, undead, etc., that are sentient enough to talk to you. But they are all nasty. The general theme is that Dhayavar is a dark world, with humanity at the top (other than more enlightened, but temporary, beings such as Elythara). But even humanity is Medieval, with limited law (although Feygard would prefer otherwise), very limited technology, and philosophy/religion/cult of the Shadow, or the Kazual, or...

There is one other race/species (also violent) that has been planned, but not yet introduced, into the game.

We are wide open to suggestions, but elves (unless maybe they are dark elves, and even then the story would have to be really compelling) do not fit. Dwarves, maybe. LotR is not a good inspiration for AT content.

Re: Underground area of map?

Posted: Wed Feb 27, 2019 3:40 am
by ghormoon
just asking what way to think when trinking about content drows (dark elves) in the underground might make sense, same as dwarwes (maybe some dwarven city far in the hills, mostly dug under, with some "castle" outside? but yeah, that's not pushing the storyline any direction :) an I'm terrible at making up content, so don't take me too seriously :D

Re: Underground area of map?

Posted: Wed Feb 27, 2019 7:30 am
by Zukero
Don't forget about Tiki.
He can be friendly, he's not human, and he is sentient...

Just an example.

Re: Underground area of map?

Posted: Wed Feb 27, 2019 11:33 pm
by Mayweed
rijackson741 wrote: Wed Feb 27, 2019 2:28 am There is one other race/species (also violent) that has been planned, but not yet introduced, into the game.
You mean the Sakul are still watching us? And are indeed coming?

Re: Underground area of map?

Posted: Thu Feb 28, 2019 1:18 pm
by rijackson741
Mayweed wrote: Wed Feb 27, 2019 11:33 pm
rijackson741 wrote: Wed Feb 27, 2019 2:28 am There is one other race/species (also violent) that has been planned, but not yet introduced, into the game.
You mean the Sakul are still watching us? And are indeed coming?
;)

Re: Underground area of map?

Posted: Wed Apr 03, 2019 1:01 pm
by Ironman86
Underground settlements could be human near cities. Outerlaying settlements could be humanoid. Gnomes and ogres are sentient enough to interact with. Both of which may dwell underground. Dwarves are mentioned in the quest Lost treasures. I do like the thought of The Thieves Guild utilizing the under ground to avoid the Feygard patrols ect.