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In-depth mob statistics

Discussions of the development process of the game.
Moo-Kun
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In-depth mob statistics

Post by Moo-Kun »

Adding of a menu that shows all the mobs you killed and not just the top 5.. to inform ourselves of how much we grinded each entity :twisted:


Also this is the third back to back post on ideas in motions.. I have alot of ideas lmao
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡
Gonk
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Re: In-depth mob statistics

Post by Gonk »

It is part of the savegame so the data could be displayed. It is not on top of the prio list. But if someone has basic programming knowledge and wants to implement it, then I could assist.
Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Gonk wrote: Sun May 10, 2020 11:30 am It is part of the savegame so the data could be displayed. It is not on top of the prio list. But if someone has basic programming knowledge and wants to implement it, then I could assist.
👍
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡
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Antison
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Re: In-depth mob statistics

Post by Antison »

We don't want to clutter the overview screen more than it already is. I think top 10 is ok, but no more than that.
"A home without a beagle is just a house"
Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Antison wrote: Sun May 10, 2020 12:09 pm We don't want to clutter the overview screen more than it already is. I think top 10 is ok, but no more than that.
For mobs and items.. hehe..
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡
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Antison
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Re: In-depth mob statistics

Post by Antison »

Moo-Kun wrote: Sun May 10, 2020 12:18 pm
Antison wrote: Sun May 10, 2020 12:09 pm We don't want to clutter the overview screen more than it already is. I think top 10 is ok, but no more than that.
For mobs and items.. hehe..
:?:

I don't know what you mean.
"A home without a beagle is just a house"
Moo-Kun
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android_version: 9.0 - Pie
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Re: In-depth mob statistics

Post by Moo-Kun »

Antison wrote: Sun May 10, 2020 12:40 pm
Moo-Kun wrote: Sun May 10, 2020 12:18 pm
Antison wrote: Sun May 10, 2020 12:09 pm We don't want to clutter the overview screen more than it already is. I think top 10 is ok, but no more than that.
For mobs and items.. hehe..
:?:

I don't know what you mean.
I mean most used items and most killed mobs should be on a top ten menu
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡
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Antison
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Re: In-depth mob statistics

Post by Antison »

What benefit does it bring to show you the top 10 most used items?
"A home without a beagle is just a house"
Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Antison wrote: Sun May 10, 2020 1:14 pm What benefit does it bring to show you the top 10 most used items?
Knowledge is the biggest benefit imo

Keeping track of my progress through the character's development and feeling that sense of achievement which is oh so dopamine inducing 8-)
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡
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Antison
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Re: In-depth mob statistics

Post by Antison »

I honestly think the top five is good enough as I fear cluttering up the overview screen is not worth it to show five additional items.
"A home without a beagle is just a house"
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