In-depth mob statistics

Discussions of the development process of the game.
Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Antison wrote:
Sun May 10, 2020 2:23 pm
I honestly think the top five is good enough as I fear cluttering up the overview screen is not worth it to show five additional items.
Alrighty then
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Lacrom
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Re: In-depth mob statistics

Post by Lacrom »

but there might be an alternative for most killed monsters : couldn't we simply see how many monster of x type we've killed when we are fighting the monster x ? in the stats of the monster.
Moo-Kun wrote:
Sun May 10, 2020 1:32 pm
Antison wrote:
Sun May 10, 2020 1:14 pm
What benefit does it bring to show you the top 10 most used items?
Knowledge is the biggest benefit imo

Keeping track of my progress through the character's development and feeling that sense of achievement which is oh so dopamine inducing 8-)
I totally agree. Knowledge is one of the most important thing in this game.
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Antison
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Re: In-depth mob statistics

Post by Antison »

But knowing the top 10 most used items is not really that useful "knowledge". Think about it guys what would you do with that information?
"A home without a beagle is just a house"

Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Antison wrote:
Sun May 10, 2020 5:34 pm
But knowing the top 10 most used items is not really that useful "knowledge". Think about it guys what would you do with that information?
I guess feel impressed with our achievements.. but I agree if it clutters the menus and starts to look all over the place then better leave it as it is
Lacrom wrote:
Sun May 10, 2020 5:20 pm
but there might be an alternative for most killed monsters : couldn't we simply see how many monster of x type we've killed when we are fighting the monster x ? in the stats of the monster.
This..this I agree with very much.. it wont clutter anything just a small number in the entity overview tab..

What do you think antison?
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

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Antison
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Re: In-depth mob statistics

Post by Antison »

Moo-Kun wrote:
Sun May 10, 2020 5:43 pm
Lacrom wrote:
Sun May 10, 2020 5:20 pm
but there might be an alternative for most killed monsters : couldn't we simply see how many monster of x type we've killed when we are fighting the monster x ? in the stats of the monster.
This..this I agree with very much.. it wont clutter anything just a small number in the entity overview tab..

What do you think antison?
If we find a way that elegantly and intuitively conveys this information then I'm all for it. But as a player, this is information that I really don't care about as it does nothing to aid me in my ability to progress or succeed.
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Gonk
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Re: In-depth mob statistics

Post by Gonk »

Personally I didn't miss the information as a player. I am offering my help if someone is interested in coding it. If not a popup in the game, it could also be an extra tool like the visited-places script.

Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Maybe a slot next to the attack log and map? A separate page for mob stats
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

CKork
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Re: In-depth mob statistics

Post by CKork »

Antison wrote:
Sun May 10, 2020 7:33 pm
Moo-Kun wrote:
Sun May 10, 2020 5:43 pm
Lacrom wrote:
Sun May 10, 2020 5:20 pm
but there might be an alternative for most killed monsters : couldn't we simply see how many monster of x type we've killed when we are fighting the monster x ? in the stats of the monster.
This..this I agree with very much.. it wont clutter anything just a small number in the entity overview tab..

What do you think antison?
If we find a way that elegantly and intuitively conveys this information then I'm all for it. But as a player, this is information that I really don't care about as it does nothing to aid me in my ability to progress or succeed.
I think we've been discussing this before in another post.
Maybe a compendium of some sort is a good way to do it (with sort and filter options). That way it's not interfering with the main screen.
I also suggested the compendium should be filled when killing x amount of monsters of the same type. The more monsters killed, the more info displayed (easy to do, as monster kill count is saved).
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rijackson741
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Re: In-depth mob statistics

Post by rijackson741 »

I am not against something like this, but our to-do list is really long, and it's just not a priority. We need to deal with Feygard, Nor City, Brighthaven, new weapon classes (oops, did I just let something slip there?), etc. They are more important, and we have very limited resources.
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Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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rijackson741
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Re: In-depth mob statistics

Post by rijackson741 »

And as far as Feygard and Nor City go, they are both very big projects. We could really use some more hands on deck for content creation. If anyone is interested let me know. I will help you get the dev environment set up, and I will walk you though content creation. That will cost me time, but I anticipate that it will pay back that time, with interest.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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