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(MORE) Crafting?

Posted: Thu Aug 20, 2020 1:22 am
by unknownperson
At the moment, only
Lodar's potions, antidotes and Aryfora's deftness potions
can be crafted at around this version, but i DO have suggestions :) :
What if we can craft stuff like bandages
the one on the first Thieves' Guild quest
out of 4 'rags' (or any cloth piece[new item]?) and about one or two regular healing potions; Actually, how about also buff it to provide 2x Regeneration for 4 turns?
Or anything like healing potions, like.....
Regular healing potions made out of: 1x Empty bottle, 3x Herbs(or maybe something else?), and 2x(probably strawberries?)
Major healing potions out of: 1x Empty flask, 8x Herbs, and 5x strawberries(?) with a 15% chance to fail crafting attempt?
Well, maybe something like those, but FIRST of all, where would we get to make these stuff?
Well, just my idea for future updates (maybe 1.0 or 1.1? :lol: )

I have no idea if my ideas are allowed to be posted in this section, so......

If I wanted to, then I would participate in the ATCS for my ideas, but I don't have a PC
Another thing, i should've probably actually posted this in Miscellanous Ideas and not Ideas in Motion, so, probably uh-oh.... :oops:

Re: (MORE) Crafting?

Posted: Fri Aug 21, 2020 12:57 pm
by rijackson741
The game engine does not support any kind of general crafting. The only thing we can do is remove a specific item (or items) from inventory, and replace it with another specific item (or items).

Re: (MORE) Crafting?

Posted: Thu Aug 27, 2020 7:36 am
by unknownperson
rijackson741 wrote: Fri Aug 21, 2020 12:57 pm The game engine does not support any kind of general crafting. The only thing we can do is remove a specific item (or items) from inventory, and replace it with another specific item (or items).
Yeah, I know. What I mean is 'that' kind of crafting: remove some items in your inventory to replace wíth that item you wanted to craft. I didn't mean the general crafting like in many other game engines; Just the kind that AT currently and only has.