I have now uploaded alpha 3 that corrects the following things:
tek wrote:The "Clouded intent" quest says "Guthbered wants me to go up to Blackwater Mountain and ask Harlenn why (or if) they have summoned the Gornaud monsters against Prim". I have done this already, but I tried again after deciding to help Prim, but when I try to talk to Harlenn again he says "You again? I want no business with you. Leave Me."
Harlenn now has a conversation option on that phrase that allows you to continue the "Clouded intent" quest.
I hope this alpha version works well. Please report more issues that you might find, and thanks for testing this far!
tek wrote:I am not seeing this behavior you describe.
What part of the behaviour do you not see? Do you get the "Regeneration" condition on your player, as indicated by a red cross icon in the lower right part of the screen and on the player stats overview? Or do you get the regeneration condition but do not gain hp? Have you tried re-equipping the ring?
tek wrote:What about mass item sales & drops. Was I wrong in my expecting of its implementation being in the. 69 release?
While I agree that would be a valuable addition, this is not something that I have ever planned for v0.6.9 , nor stated that it would be added in this version. See the issue tracker for the things that we have planned for v0.6.9:
tek wrote:Will the RoLS regeneration work while having 2 of them equipped?
No, the regeneration condition is not stackable.
tek wrote:Everywhere I go seems to be buggy or a dead end. I cannot even purchase merchandise at either village.
I am saddened to hear that you do not enjoy the alpha version. Perhaps it was wrong of me to release an alpha version before having worked even more on it. The reason I make this game is because I want to bring a great game to you players, and I get a lot of enjoyment out of hearing about good gaming experiences from the game. You apparently did not like this alpha version at all, and I am sad to hear that. These types of comments really discourage me to develop the game in this kind of collaborative way, and maybe we shouldn't release alpha versions this early? Do you think you would have had a better experience if you had tried the future beta instead?
daveandviv wrote:Been having a lot of fun playing the new version
Thank you daveandviv for one encouraging comment
daveandviv wrote:I purchased and (temporarily) equipped items from Blackwater Mountain and got the "Blackwater misery." However, when I unequipped all of the items, my blackwater misery did not disappear even after resting. Not sure if this is a bug or if it's intended to be a permanent thing or something that requires a special cure.
The intention is that the condition should be removed when all items that cause the condition are unequipped. It should not be a permanent condition. Are you sure you have unequipped all items that cause the condition?
daveandviv wrote:Also, in terms of overall difficulty, my sense is that the wyrms seem to be a bit more difficult than the ~150 experience points they give when defeated.
This is probably due to the fact that the added conditions that they cause is not taken into account when calculating the given experience. I'll update this when we get to beta, have to figure out a clever way to calculate what exp to give from conditions. Good point! Also, the wyrms have a nasty attack effect that causes "Minor fatigue", which severly lowers your combat abilities. The good news is that there is a cure for this somewhere in the game
daveandviv wrote:Last, I convinced Guthbered in Prim to leave the city, which should be the end of the "Agent and the Beast" quest, but that quest still shows up in my quest list.
You should be able to talk to Harlenn again, and select something like "Yes, he is gone." (if your inventory contains Guthbered's ring that he dropped)