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Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 12:06 am
by Antison
I think it was fairly easy due to the strength of my character. My character has one of if not the highest block rate at 85%( now 88%) so I didn't use anywhere near 400 healing potions. The kazual boss and harleen were a joke!!! I think each took only 4 hits before mycharacter killed them.

The dark kazual shrine was a nice challenge.

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 12:46 am
by mdmedlin
I'm sorry if I had given you the impression that the regeneration effect would be stackable. That was never my intention. But I can totally understand your frustration if you had thought that. I would really like to award you somehow for finding more than one of those rings, what would you suggest we add as sufficient reward? Should we change the stats of the ring itself, maybe the crit chance?
I was thinking that we can add an NPC that will take your 2 RoLS and give you something in return. Like you had said, it could be a ring that has regen and crit chance or maybe something that will get rid of that darn blackwater misery!!!

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 1:39 am
by ctnbeh13
Oskar, your response to implement the changes that you made was very impressive. I have beta 1 running now and can confirm that the +2 AP attribute remains after equipping and using the Shadow of the slayer. Unfortunately, this item needs a scroll bar or wider window to view its Info, just as you did for new enemies with temporary effects. I made note of more of them since my last post, but will revisit them before adding them to the list as they probably are fixed.

Inside the Blackwater compound where the NPC titled "Blackwater Border Patrol" is found, one room down contains two Cross grave markers in the top right corner that you can completely walk into/through.

I would like to see the return of the Base stats. It would have lessened the confusion created by the former equipped item bug(s) that you've corrected. It also serves as a guide or reference for what attribute I'd like to increase upon gaining a level, while considering the current benefits of my equipped items.

Considering that I took the approach of sparing the life of the leader of the Blackwater community & took care of the Kazaul issue for them, shouldn't they have developed enough trust on my part to do business with me? Is establishing their trust even achievable?

In regard to the RolS, I still would like to see an idea I offered up some time back become a reality; How about the ability to join single band rings like the RolS to make a double banded ring (as depicted by the icon for the ring of damage +6), that also gives a unique bonus for pairing them? You wouldn't have to create any additional slots for equipped items, and it would allow players to exercise some creativity and customization in their character. Perhaps all rings could exist only as a single band, with the limitation of pairing 2 per hand? There's so many variables here that something could be established. Other players have voiced their favor for this type of implementation.

While the topic of rings is still fresh, I've observed a possible pattern, as I'm sure others have as well regarding small rocks & rings. 1st at Flagstone, 2nd at the gargoyle cave, and now 3rd around
the Shrine of Kazaul.
Will a unique ring show up here? I'm camping out for a while to find out.

The change log was a welcomed and appreciated post. It clarified what's been reported and fixed, circumventing repeat posts or other notifications.

Perhaps you'd like to tip your hat a bit on this mystery regarding the Blackwater misery enchanted equipment? Having finished the current listed quests, is it too late to make use of your intended concept, or were you referring to long term usage? The 3 weapons I've acquired are usable, but not known to me as of yet to be beneficial.

Again, I wish to say thanks for the opportunity to play these releases and participate in your project. I'm sure many others feel the same way, as I've read bug reports as well as suggestions and ideas that you have implemented because of their submissions. :)

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 11:38 am
by Antison
ctnbeh13 wrote:In regard to the RolS, I still would like to see an idea I offered up some time back become a reality; How about the ability to join single band rings like the RolS to make a double banded ring (as depicted by the icon for the ring of damage +6), that also gives a unique bonus for pairing them? You wouldn't have to create any additional slots for equipped items, and it would allow players to exercise some creativity and customization in their character. Perhaps all rings could exist only as a single band, with the limitation of pairing 2 per hand? There's so many variables here that something could be established. Other players have voiced their favor for this type of implementation.
Oskar,

I have said before when I saw this idea from ctnbeh that I thought his idea was a great one. We worked so hard to get multiple RoLS; lets reward those that did.

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 11:40 am
by Samuel
ctnbeh13 wrote:Will a unique ring show up here? I'm camping out for a while to find out.
The answer is
tek wrote:Oskar,

I have said before when I saw this idea from ctnbeh that I thought his idea was a great one. We worked so hard to get multiple RoLS; lets reward those that did.
Support the idea. Perhaps there should be blacksmith forging items.

IMO the new xp bar has better contrast but looks ugly. (color) Perhaps this could be changed to a warm brown (#C06010) or a dark brown. (#904010)

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 2:49 pm
by Czar Kloos
Dark brown looks better.

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 6:57 pm
by Sarumar
tek wrote:I think it was fairly easy due to the strength of my character. My character has one of if not the highest block rate at 85%( now 88%) so I didn't use anywhere near 400 healing potions. The kazual boss and harleen were a joke!!! I think each took only 4 hits before mycharacter killed them.
The dark kazual shrine was a nichallenge.
i recalculated use of potions. 356 = 3560 hp. I got 257985 exp.

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 7:34 pm
by ctnbeh13
Samuel, thank you for sharing the details of the item I've been working to acquire. I really thought it would turn out to be a ring, based on an indicator (small rock), that may not be an indicator at all. It at least broke the pattern/association of small rocks = unique ring drop.

I really was impressed with your contribution. Your "cataloging" made me aware of other items that I otherwise would have had no idea to hunt for. Especially considering that the indication of the existence of such items does not seem to be even so much as hinted at. It's not possible to be a good hunter when there's no signs to look for or recognize.

Just for clarification, the ring pairing concept was one I hope will be a building block type system that allows for the "unpairing" as well. That way you'd never be stuck with one combination (or mistake), and could play around with the different bonuses each pairing would offer.

If there was a saluting Smiley, I'd put one here out of appreciation & acknowledgment. :idea:

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 7:48 pm
by Jfaulk
is there a bug with kazual guardian? i cant get past the guy.

Re: Alpha test v0.6.9

Posted: Sun Jun 26, 2011 7:59 pm
by ctnbeh13
I'd have to be aware of your quest progress to answer your question. I experienced no bugs in that regard, just a long journey to learn what to say to it to get its attention.