v0.8.9 (Bugfixes + translations) released to Google Play!

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Help with map making

Discussions of the development process of the game.
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kabbie1882
Posts: 170
Joined: Thu Mar 24, 2011 5:38 am

Help with map making

Post by kabbie1882 »

So I thought I would try my luck at making a maze and see if it is worthy of being included in the game. I however have encountered a problem. I can not get the spawn or mapevents to work.

Here is what I do....

Create map, add walls, objects and mark the areas you can't walk in.
Click Spawn in upper right
Try to drag box from upper left to lower right of map

There is no box ??????

Then I try to put in a mapevent
Click mapevent
Try to drag box from upper left to lower right of map

There is no box ??????


Not sure what I am doing wrong or what I missed. I am following the tutorial that is a little outdated as the screen shots don't match the Tiled software.
http://code.google.com/p/andors-trail/w ... _Mapmaking

Thanks for any help given.
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michischmid2000
Posts: 49
Joined: Sun Mar 06, 2011 6:22 pm

Re: Help with map making

Post by michischmid2000 »

Use the button right of of the one our clicking. You can now add a box and then switch back to the previous button.
And don't forget to activate "magnetic raster".

When you're done send the maps either to oskar or to me. We both will give you advice what could be improved. ;)
/Michi... can be found at STEAM!
kabbie1882
Posts: 170
Joined: Thu Mar 24, 2011 5:38 am

Re: Help with map making

Post by kabbie1882 »

michischmid2000 wrote: And don't forget to activate "magnetic raster".
)

Didn't see hat in the tutorial, what is it ???
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michischmid2000
Posts: 49
Joined: Sun Mar 06, 2011 6:22 pm

Re: Help with map making

Post by michischmid2000 »

Open the editor -> klick on view -> activate magnetic raster (2nd field from above)

this option will automatically set the size of the mapchange events and spawn events appropriately to the tile raster.
/Michi... can be found at STEAM!
kabbie1882
Posts: 170
Joined: Thu Mar 24, 2011 5:38 am

Re: Help with map making

Post by kabbie1882 »

michischmid2000 wrote:Open the editor -> klick on view -> activate magnetic raster (2nd field from above)

this option will automatically set the size of the mapchange events and spawn events appropriately to the tile raster.

Thank you. Will give it a try.
Ha Ha, Made you look.
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