Looking ahead at v0.6.10

Discussions of the development process of the game.
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Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Looking ahead at v0.6.10

Post by oskarwiksten » Wed Jun 29, 2011 8:15 pm

Yay. v0.6.9 released to Android Market. Next version will be v0.6.10, and not v0.7.0 . Hopefully, we can get the dialogue out quickly for the beautiful new "fields" and "Loneford" maps that michi has done.

I'm starting to consider code-changes that we should start working on for the next version. I'm going to have a try at a major restructuring of the asynchronous handling of events and screen redrawing to remove some of the bugs that have popped up with race conditions due to several threads that read and modify the same data. I'm going to get a feel for how a main-loop would feel, and if that's something that we should introduce instead of these asynchronous events.

After that, I'll have a shot at implementing a start of a skill system.

ejwessel started a post about improved shop interface. please give your comments about that if you haven't done so already. My opinion is that the proposal so far looks great.

Again, if anyone wants to help on some part, please let me know!

I will be away on vacation for two weeks, starting next week - so expect delays if you email or PM me :)

Posts: 139
Joined: Sat May 14, 2011 5:52 am
android_version: 2.1 - Eclair

Re: Looking ahead at v0.6.10

Post by mdmedlin » Thu Jun 30, 2011 8:36 pm

I can get started on conversations and quests if anyone has any requests just let me know. I am going to get started on a pretty long and involved quest that may intertwine people that players have already talked to. Maybe even cause people to start over to develop new story lines such as turning in the thieves instead of drifting the guard and stuff like that. Pm me your requests or ideas
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1

frog killer

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