Balancing a skill system

Discussions of the development process of the game.
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Mino
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android_version: 4.4 - Kitkat

Re: Balancing a skill system

Post by Mino »

For the re-assigning skills request - if they include the extra save slots in the same update as the skills, you could just save a few slots before using your skill points, and then try out different combinations in different games.

The way the game is now, it seems to be based on making us live with our choices (selling off a unique drop item - in my case the venomous dagger, siding with Unzel or Vacor, siding with Prim or BWM, returning the dagger or selling it, etc). So having to keep your choices once you use your skill fits with how the game has been up to this point.

But using different save slots to try out different choices also fits with how the game is played now. :D
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Samuel
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Posts: 655
Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Balancing a skill system

Post by Samuel »

Mino wrote:For the re-assigning skills request - if they include the extra save slots in the same update as the skills, you could just save a few slots before using your skill points, and then try out different combinations in different games.

The way the game is now, it seems to be based on making us live with our choices (selling off a unique drop item - in my case the venomous dagger, siding with Unzel or Vacor, siding with Prim or BWM, returning the dagger or selling it, etc). So having to keep your choices once you use your skill fits with how the game has been up to this point.

But using different save slots to try out different choices also fits with how the game is played now. :D
I adjusted my game play to that. I did restart some time ago and did not: (and will not)
  • start any quests beside sleeping quests
  • stand on the side of anyone (so I didnt do the sleeping quest for BWM)
  • kill any monsters that would not respawn (bosses)
  • skill any skillpoins to any skills
However I spend the level up points, grind and hunt for Legendary Items.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
mdmedlin
Posts: 139
Joined: Sat May 14, 2011 5:52 am
android_version: 2.1 - Eclair

Re: Balancing a skill system

Post by mdmedlin »

You don't have to pick a side for the BWM sleeping quest on the Prim side FYI. ;)
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1

frog killer
Samuel
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android_version: 2.2

Re: Balancing a skill system

Post by Samuel »

mdmedlin wrote:You don't have to pick a side for the BWM sleeping quest on the Prim side FYI. ;)
I know. I have a bed in prim but not in BWM.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
mdmedlin
Posts: 139
Joined: Sat May 14, 2011 5:52 am
android_version: 2.1 - Eclair

Re: Balancing a skill system

Post by mdmedlin »

Ah gotcha so what do you do with yourself? Just grind for legendary items?
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1

frog killer
Samuel
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Posts: 655
Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Balancing a skill system

Post by Samuel »

mdmedlin wrote:Ah gotcha so what do you do with yourself? Just grind for legendary items?
Yes grind for levels and legendary items. So I don't have to restart later if I want to try the prim / BWM or vacor / unzel side etc.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
rainofblood9
Posts: 3
Joined: Thu Jul 28, 2011 9:37 am
android_version: 2.0

Re: Balancing a skill system

Post by rainofblood9 »

Hi I'm new to the boards but fortitude. Is op in my opinion. Make it a straight plus 10hp.Take a new character. At lvl 4 takes the skill. At lvl 20 has 16 extra HP. Now same char takes it at lvls 8 12 16 and 20. He gains a total of 40 HP. Same bonus except that same char gets to lvl 40 he'll have 160 HP... each of those 5 skills he puts in regen. You now have a lvl 40 chat with 160hp (and growing) regening 5hp every 6 seconds. Which means in one min he gains more then a bonemeal potion a min. But a straight plus 10 HP is a instant bonus but makes abusing regen harder cause he would need more HP to get the HP needed for it... etc as he'd only have 60hp unless he took more lvls in fortitude. Or spent actual lvls in hp. But that's my opinion

Also lvl 80 char could have 360 HP regen 100 HP a min, I'm also going by regen working the same as ring of lesser shadow. Which I assume. Wont stack which is also making. It more worthless then the ring of plus 6 damg
Samuel
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android_version: 2.2

Re: Balancing a skill system

Post by Samuel »

Actually you didn't include restrictions to your thoughts. You currently need 5 experience levels per skillpoint in fortitude.

So you may skill it at level 8, 12, 16, 20, 28, ...
But not at level 4, 24, ...

You also would have no instant benefit from the skill. But perhaps the restrictions should be changed to: "You need 6/7/8 experience levels per skillpoint in fortitude."
IMO HP is less important. If you have 1000 hitpoints but you only get a successful hit 10% of the time, then each monster will take 50 to 200 HP from you.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
rainofblood9
Posts: 3
Joined: Thu Jul 28, 2011 9:37 am
android_version: 2.0

Re: Balancing a skill system

Post by rainofblood9 »

Currently I'm 48 with 215 AC and 27-33 the bonus skills as stated don't change that but I guess I missed the 5 lvl restriction in fort but still a relevant matter in my opinion

The instant bonus would be if you made it just add plus 10 HP instead sorry for not being clear
Samuel
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Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Balancing a skill system

Post by Samuel »

rainofblood9 wrote:The instant bonus would be if you made it just add plus 10 HP instead sorry for not being clear
Was clear to me. I just wanted to say that you will not get an instant benefit from fortitude.
For 10 level ups you would get fewer max HP than you proposed. After 10 level ups you would get your proposed amount.
When you gain higher levels also the average monsters are at high levels.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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