I agree! All of that is so true. It's not smooth, it's not elegant, but it's got it where it counts. I just can't put my finger on exactly where that is.
Regardless, it's fun, challenging, and frustrating all at the same time. I think that's what keeps me coming back.
Love certainly is the right word. Let's face it, if it wasn't for the love this game would have died when Oskar(sp?) left. The fact that the community is still here, small but vibrant, ever curious as to how to make a better character, a more challenging character, or challenging each other to try something new, speaks volumes. Hell, how many players of WoW would be involving themselves in naming Azeroth if it wasn't already named? Not many I'd say.
This game has it: the clunky mechanics that we love; the replay-ability; the "what if" factor in character development; and the opportunity to have a say in the development of the world we game in. It's all the stuff we did as kids when we had the time to create amazing dungeon crawls but with a bit less riding on it.
So, a big thanks to you all for working on this great little game. Here I am getting all sentimental. I should probable finish my whiskey, see if I've won my ebay auction, and head off to bed. Thanks for the chat this evening. It has been greatly appreciated