Pyrizzle wrote:If you spent all your skill points on CM, you could technically get your DPR higher with a crit weapon than duel wielding QSD
I probably will put some skill points into CM. And actually, if I had spent 10 more level ups on AD rather than BC then with 2 x PRoBS I would have an average damage per round of 283. So getting average damage to where fiernaq is could be done more than one way, but only for monsters that are not immune to critical hits. Lots of the really bad beasties are immune though, and for them there is just no way to beat a QSD build like fiernaq's for damage.
pokerjunky wrote:how do you calculate all this?
You cannot just ignore your AC or the monsters BC. Here's how to calculate the average damage per hit:
Average damage.png
To get average damage per round just multiply by the number of hits per round.
pokerjunky wrote:the advantage of a crit-based dual-wielder is the ability to push the damage higher and increase the ECC beyond 25% without going over 3 AP per attack.
Not by much. Assuming you are using DotSP in the main hand, the highest CS for the off-hand weapon would be 10, which will only add about 3% to your ECC.
pokerjunky wrote:dual-wielding QSDs only adds additional AC.
It also adds the negative block chance of the second QSD, so
dual wielding QSDs does not work well. There's a whole thread on this somewhere.
fiernaq wrote:I just happen to enjoy the play style of my build too much to let it go.
Bingo
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
. A lot of the reason I close
dual wield was because it means I can mix and match weapons. So yes, it gives a powerful build, but most importantly, it's fun. There's not much point in playing the game if it isn't fun
fiernaq wrote:makes me wonder if Rijackson was rounding differently than I was
![Laughing :lol:](./images/smilies/icon_lol.gif)
).
With an AC of 290% and a BC of 100% your chance of hitting is 94.72%, and 0.9472*49*6=278 when it's rounded down.