Critical hit skill vs Effective critical chance, and others
Posted: Tue Aug 27, 2013 2:16 am
Could someone please explain to me how critical hit skill is related to effective critical chance. I searched the forums, but could only find vague answers like "one is just a number, the other is the chance of getting a critical hit", which I already figured out for myself. I found the formula for the relationship between attack chance and the actual chance of landing an attack (a non-linear function based on atan), and I assume there is also some non-linear formula that relates critical hit skill to effective critical chance, but what is it? It is also not clear to me how critical hit chance and multipliers work with dual wield. Do I get two hits, each with a critical hit chance and multiplier determined independently for each weapon, or is the chance combined, and the multiplier independent, or what? As far as I can figure out, the chance is the combined chance (either chance of primary + 50% chance of secondary, or chance of primary + chance of secondary, depending on Dual wield skill level), but I can't figure out how the multipliers work.
Also, how does chance to flee work? I can get a skill (evasion) that reduces the chance of failed flee attempts by 5%, but 5% relative to what base chance? Evasion also reduces the chance that an adjacent monster will attack by 5%, but again, 5% relative to what?
Thanks in advance for any help (the criticals question is the most important one to me right now; I'm trying to figure out the best option for a second weapon with fighting style Dual wield, assuming a monster is not immune to critical hits, the first weapon is Dagger of the Shadow priests, and that I have two levels in fighting style Dual wield. Flagstone's Pride is not an option, because I sold it before Dual wield was an option )
Also, how does chance to flee work? I can get a skill (evasion) that reduces the chance of failed flee attempts by 5%, but 5% relative to what base chance? Evasion also reduces the chance that an adjacent monster will attack by 5%, but again, 5% relative to what?
Thanks in advance for any help (the criticals question is the most important one to me right now; I'm trying to figure out the best option for a second weapon with fighting style Dual wield, assuming a monster is not immune to critical hits, the first weapon is Dagger of the Shadow priests, and that I have two levels in fighting style Dual wield. Flagstone's Pride is not an option, because I sold it before Dual wield was an option )