i've put 2 points into the strong mind skill, and 1 into strong body.
have to say the strong mind skill has made a small, but noticeable difference in the amount of time i spend hiding in corners, waiting for chaotic grip to go away. i will probably get at least 2 points into each of those skills, or have 1 point in each of the others, but 4 in strong mind, since there are no potions for mental conditions, as far as i know.
just to be clear, i voted yes.
v0.8.9 (Bugfixes + translations) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Your opinion on Resistance Skills
-
- Posts: 88
- Joined: Mon Nov 07, 2011 5:24 pm
- android_version: 2.3 - Gingerbread
- Location: wooster, ohio usa
Re: Your opinion on Resistance Skills
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
- der_Hosenwyrm
- Posts: 53
- Joined: Fri Sep 16, 2011 1:45 am
- android_version: 2.0
Re: Your opinion on Resistance Skills
Sorry... I didn't read the first post properly before voting. I voted no, but hadn't put any points into the resistance skills.
Personally they don't seem worth it to me, because you can just increase dodge and improve your skill at blocking, which is resistance to getting hit in the first place. To me, that seems a far more useful and versatile skill.
Even better, is that the dodge skill gives you +9 block, which is equivalent to 3 levels (c.f., weapon accuracy, which gives +12 AC, i.e., just over 2 levels, or worse still, hard hit which gives only one level worth).
I actually prefer a reasonably offensive build, but I still think it's worth aiming for decent blocking ability -- if only as a proxy for the resistance skills. Hopefully that actually makes sense
Personally they don't seem worth it to me, because you can just increase dodge and improve your skill at blocking, which is resistance to getting hit in the first place. To me, that seems a far more useful and versatile skill.
Even better, is that the dodge skill gives you +9 block, which is equivalent to 3 levels (c.f., weapon accuracy, which gives +12 AC, i.e., just over 2 levels, or worse still, hard hit which gives only one level worth).
I actually prefer a reasonably offensive build, but I still think it's worth aiming for decent blocking ability -- if only as a proxy for the resistance skills. Hopefully that actually makes sense
-
- Posts: 163
- Joined: Thu Mar 08, 2012 4:21 pm
- android_version: 2.3 - Gingerbread
Re: Your opinion on Resistance Skills
Is Hard Hit only adding one point of damage once or every time you level up?
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: Your opinion on Resistance Skills
Just the one time, but it would probably be too powerful if it was every level up, or even every 4 level ups. IMO, its only useful as a stepping stone to getting Cleave, but in that regard its definitely worth it.buddyCasino wrote:Is Hard Hit only adding one point of damage once or every time you level up?
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- Osho
- Posts: 565
- Joined: Wed Aug 12, 2020 4:45 am
- android_version: 9.0 - Pie
- Location: India
Re: Your opinion on Resistance Skills
I have a question regarding the calculations part of the resistance skills
For ex:
A monster has the ability to inflict Insect contagion 70% chance.
My character has 50% Pure Blood resistance skill
So, how is the hit chance calculated here?
Is it 70%-50% = 20% chance to inflict contagion on my character
OR
It is 50% chance to block the contagion from being inflicted upon me.
For ex:
A monster has the ability to inflict Insect contagion 70% chance.
My character has 50% Pure Blood resistance skill
So, how is the hit chance calculated here?
Is it 70%-50% = 20% chance to inflict contagion on my character
OR
It is 50% chance to block the contagion from being inflicted upon me.
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Your opinion on Resistance Skills
ORrijackson741 wrote: ↑Thu Sep 08, 2016 10:08 pm Edit: the Plaguestriders have a 70% chance on hit of inflicting Insect Contagion and a 20-50% chance of inflicting Blistering Skin. Pure Blood only reduces that by 10% for each level. IMO you are better off increasing BC, to lower the chance that they don't hit you in the first place. Either that, or go for hit and run tactics, for which the Evasion skill is very useful (that's my approach).
viewtopic.php?t=1698
- Osho
- Posts: 565
- Joined: Wed Aug 12, 2020 4:45 am
- android_version: 9.0 - Pie
- Location: India
Re: Your opinion on Resistance Skills
Thanks
So it reduces the %chance from the monsters ability with each skill point invested. I wanted to try with the resistance for a long time. It seems most players aren't particularly enthused with it's effectiveness.
But it can help to pretty much nullify the effect with a 40% resistance to monsters having <40% chance to hit with a condition.
Let me try this out.
Going to focus on Pure blood resistance. Shall post the results in future.
Here is a quick result on Pure blood resistance skill Level at 30%
Area of experiment: Green maze
Monsters: Venomscale snakes, Venomscale Breeders and Master. All having 30% chance of Weak poison.
Result: Disappointing.
Despite having a 30% resistance, I couldn't find the skill having much effect. It's random in the sense that sometimes weak ppison would trigger often in a single fight, while in other instances it was low but still happening at least once in every 3 fight.
I don't understand the calculations. My resistance should allow the chance to reduce by 30% making it a rare condition to be inflicted upon my character but it's not the case in my experience so far.
For the topic, it doesn't seem like it's worth it. I will continue to increase it further for future confrontation with spiders and whether a higher resistance than monster still inflicts the condition more often or not
So it reduces the %chance from the monsters ability with each skill point invested. I wanted to try with the resistance for a long time. It seems most players aren't particularly enthused with it's effectiveness.
But it can help to pretty much nullify the effect with a 40% resistance to monsters having <40% chance to hit with a condition.
Let me try this out.
Going to focus on Pure blood resistance. Shall post the results in future.
Here is a quick result on Pure blood resistance skill Level at 30%
Area of experiment: Green maze
Monsters: Venomscale snakes, Venomscale Breeders and Master. All having 30% chance of Weak poison.
Result: Disappointing.
Despite having a 30% resistance, I couldn't find the skill having much effect. It's random in the sense that sometimes weak ppison would trigger often in a single fight, while in other instances it was low but still happening at least once in every 3 fight.
I don't understand the calculations. My resistance should allow the chance to reduce by 30% making it a rare condition to be inflicted upon my character but it's not the case in my experience so far.
For the topic, it doesn't seem like it's worth it. I will continue to increase it further for future confrontation with spiders and whether a higher resistance than monster still inflicts the condition more often or not
You do not have the required permissions to view the files attached to this post.
Last edited by Antison on Sun Nov 14, 2021 12:54 pm, edited 1 time in total.
Reason: Merged posts. Please avoid posting back-to-back
Reason: Merged posts. Please avoid posting back-to-back
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Your opinion on Resistance Skills
I also experienced and experimented that one too.Osho wrote: ↑Sun Nov 14, 2021 11:07 am Here is a quick result on Pure blood resistance skill Level at 30%
Area of experiment: Green maze
Monsters: Venomscale snakes, Venomscale Breeders and Master. All having 30% chance of Weak poison.
Result: Disappointing.
Despite having a 30% resistance, I couldn't find the skill having much effect. It's random in the sense that sometimes weak ppison would trigger often in a single fight, while in other instances it was low but still happening at least once in every 3 fight.
I don't understand the calculations. My resistance should allow the chance to reduce by 30% making it a rare condition to be inflicted upon my character but it's not the case in my experience so far.
For the topic, it doesn't seem like it's worth it. I will continue to increase it further for future confrontation with spiders and whether a higher resistance than monster still inflicts the condition more often or not
Same case for Strong Mind and Enduring body.
Maybe this one will clear our mind about having a 30% resistance against 30% infliction of weak poison:
Ergo,Walnut wrote: ↑Mon Dec 02, 2019 7:38 am Look at it this way. Say an enemy has a 20% chance to inflict a status effect. One level of a resistance skill gives you 10% resistance. If my understanding is correct, that means you'll avoid a status condition just (0.2 × 0.1 =) 2% of the time you get hit by that enemy for each skill point invested. Invariably, you'd be better off taking a point of Dodge for +9 block against all enemies.
you'll avoid a status condition just (0.3 x 0.3) = 0.09 or 9% of the time you get hit. This might be the reason why you are inflicted at least once in every 3 fight.
But I might be wrong.
- Osho
- Posts: 565
- Joined: Wed Aug 12, 2020 4:45 am
- android_version: 9.0 - Pie
- Location: India
Re: Your opinion on Resistance Skills
Oh! So this means the reduction in %chance isn't exactly a decrease in monsters ability to inflict condition but the number of hits taken from the monster with a set fornula that decides the probability to resist against the condition
Man seriously who came up with such a calculation. The description doesn't give the impression of reduction being linked to the number of hits which lowers the resistance even further than the 10% mentioned for each level.
Even the argument of skill being useful for higher leveled characters as the game evolves with more content in future also doesn't make sense. Since the enemies don't scale to your character as you level up, which makes it useless anyways in the long run too, since BC at higher levels would be enough to block everything.
Man seriously who came up with such a calculation. The description doesn't give the impression of reduction being linked to the number of hits which lowers the resistance even further than the 10% mentioned for each level.
Even the argument of skill being useful for higher leveled characters as the game evolves with more content in future also doesn't make sense. Since the enemies don't scale to your character as you level up, which makes it useless anyways in the long run too, since BC at higher levels would be enough to block everything.
- draze
- Posts: 378
- Joined: Thu Sep 02, 2021 12:50 pm
- android_version: 10 - Android 10
- Location: Light's Keep
Re: Your opinion on Resistance Skills
Agree. That's why I prefer to increase BC rather than those stated unpopular skills.Osho wrote: ↑Sun Nov 14, 2021 12:19 pm Oh! So this means the reduction in %chance isn't exactly a decrease in monsters ability to inflict condition but the number of hits taken from the monster with a set fornula that decides the probability to resist against the condition
Man seriously who came up with such a calculation. The description doesn't give the impression of reduction being linked to the number of hits which lowers the resistance even further than the 10% mentioned for each level.
Even the argument of skill being useful for higher leveled characters as the game evolves with more content in future also doesn't make sense. Since the enemies don't scale to your character as you level up, which makes it useless anyways in the long run too, since BC at higher levels would be enough to block everything.