This idea may have been mentioned, half-implimented... I dunnow; I am admittedly still a noob to this forum; so, bear with me.
Ok, this idea would basically involve NPCs, [certain] items in inventory..maybe even a small quest [to get on artisan's good side]
This idea spawned from a discussion on Wild Boars and the fact that recently mechanics have changed [and they drop less boots]. Then my mind said what if.. there was an artisan who made things [like boots], what if.. the item dropped was just a Boar's Hide.. what if.. the woodcutter in Feygard has been an Artisan-in-waiting.
Would be cool to see different artisans capable of crafting different items [like cobbler, woodsmith, seamstress, etc.]
So, for my figurative example.. you meet artisan [and get on his/her góod side], provide items, then say the cobbler fashions some Boarhide Boots [from 4 hides and Gold of course]. So nice in one's mind; oft times hard to code one's vision.
Anyway, my brain jumping jack for your enjoyment.
Rob
Useful links
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Artisans
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Re: Artisans
+1 good idea, I too like to see some artisans here and there (some another use for drop items) and really nice "side quest" ideas...
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nyktos
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Re: Artisans
that is exactly where my mind went: Side Quest
go collecting supplies for a certain PC to gain access to some form of item creation / customization.
go collecting supplies for a certain PC to gain access to some form of item creation / customization.
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Artisans
I like this idea too. In fact we have this already in one place:
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
just my two cents
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
just my two cents
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Re: Artisans
+1, good ideathk wrote:I like this idea too. In fact we have this already in one place:
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
just my two cents
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Artisans
I echo Sarumar.thk wrote:I like this idea too. In fact we have this already in one place:
That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:
A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
just my two cents
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Re: Artisans
Ha, that quest you mention also came to my mind.
Bring the stuff, get the results.
Bring the stuff, get the results.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
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Re: Artisans
I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.thk wrote:I like this idea too. In fact we have this already in one place:That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
"A home without a beagle is just a house"
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Re: Artisans
True, you suggested this kinda idea earlier. It is still good one and maby this time...tek wrote:I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.thk wrote:I like this idea too. In fact we have this already in one place:That being said, there is one thing that, in my opinion, would need to be changed. The way that it goes right now is that you complete the quest and after that you can buy as many items as you want (10 per visit in the spoiler example, that is, but there is an automatic 'refill' each visit). In my opinion the amount of obtainable 'products' should be limited by the amount of delivered 'raw materials'. To use the existing example:A possible way I see to implement this would be:
1) have a quest to deliver the 'raw materials'
2) after completion, you have the possibility to buy the 'products'
3) once the products are bought, the quest is reset, i.e. back to (1), or possibly to (1b), where the introductory talk is skipped...
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1