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Loot dialox box

Unstructured ideas, requests and suggestions for the development of the game.
pelligrini
Posts: 83
Joined: Mon May 23, 2011 11:27 pm
Location: TX

Re: Loot dialox box

Post by pelligrini »

Cool, Pyrizzle, I doubt that most anyone would not welcome it. Especially the folks grinding for an elusive L&E item, unless one really enjoys scrolling down through their inventory after a run or two through an area.
Lvl: 95, XP: 15472157, Gold: 741302, RoLS: 1, ElyR: 1 , RoL 1, ChaR 4, GoLF 1, ShaF 1, SRoV 2, VSH 1
HP: 136, AC: 278%, AD: 42-46, AP: 3, CS: 76 CM: 5.25, CC:33%, BC: 130%, DR: 1, UPD: 2012/7/18
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fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: Loot dialox box

Post by fiernaq »

I like both ideas.

Texts that change based on how the fight went would give a little more RP and flavor and can always be turned off in the options if you don't want to see them.

A separate box for R, L, and E items that cannot be skipped past blindly (maybe even requiring a two finger touch on the screen to click two buttons at a time).
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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