No to People Potions, YES to People Steaks!Sarumar wrote:indeed and what happenet in this "no more people potions " ideologyWyrmspawn wrote:And you know becuase...Pyrizzle wrote:People are tasty when bbq'd!!
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
[Q] dragon slayer quest
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Re: dragon slayer quest
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Re: dragon slayer quest
+1 lol!!!! AS long a you're not eating their face off, you should be golden...DarkSavant13 wrote: No to People Potions, YES to People Steaks!
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Re: dragon slayer quest
That's the good ol' USA for ya, lol.phydeaux wrote:+1 lol!!!! AS long a you're not eating their face off, you should be golden...DarkSavant13 wrote: No to People Potions, YES to People Steaks!
Wha... what's happening to me?!?!
AAAAaaaaarrrr!!!! BRAIN POTIONS!!!!
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Re: dragon slayer quest
Back on topic.....
I've started maps for this quest
I've started maps for this quest
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Re: dragon slayer quest
Nice! Can't wait to see it. Grrrr! Can't wait till I uget a 'puter so I can help ya more with building maps and creating mob graphics.sdevaney wrote:Back on topic.....
I've started maps for this quest
Hey, I'm creating a quest.using existing areas, except for new PCs in new (or unused atm) housing. Would that be easier to work with and implement?
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Re: dragon slayer quest
Sure, we have plans to beef up some of the earlier areas with more quests so any help with that is greatly appreciated.DarkSavant13 wrote:Nice! Can't wait to see it. Grrrr! Can't wait till I uget a 'puter so I can help ya more with building maps and creating mob graphics.sdevaney wrote:Back on topic.....
I've started maps for this quest
Hey, I'm creating a quest.using existing areas, except for new PCs in new (or unused atm) housing. Would that be easier to work with and implement?
sdevaney
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Re: dragon slayer quest
sent a PM too, with a type of "Template" similar to what i submit to Oskar...
and some other info.
(forgot to finish my response post here though)
so here it is!
check your PM's Sir!
and some other info.
(forgot to finish my response post here though)
so here it is!
check your PM's Sir!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: dragon slayer quest
I've got a better idea.
The quest proceeds as usual up to the point where you meet the dragon. The dragon speaks to you, and offers you a choice, and its version of the story tells of how the villagers killed his mate and hatchling for their scales. He allows you to ally yourself with him and kill the village battlemaster, who killed his mate and hatchling. The village battlemaster drops a Dragonscale helmet and his ring. You take the ring back to the dragon and the dragon awards you with items from his treasure hoard.
The quest proceeds as usual up to the point where you meet the dragon. The dragon speaks to you, and offers you a choice, and its version of the story tells of how the villagers killed his mate and hatchling for their scales. He allows you to ally yourself with him and kill the village battlemaster, who killed his mate and hatchling. The village battlemaster drops a Dragonscale helmet and his ring. You take the ring back to the dragon and the dragon awards you with items from his treasure hoard.
Hey guys, I'm back.
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Re: dragon slayer quest
I like that idea. But I had a question in that, like the beholder question I have on another thread, how do you impliment a mobs attack so that it is different per round? If you give the dragon 3 attacks and a breath weapon, how do you separate the breath weapon from the other attacks?
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1
frog killer
frog killer
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Re: dragon slayer quest
Basically, you can't, at least not with the editor. What you have to do is make it so that actor conditions go off if the mob makes a successful attack. You set up the conditions so that they have a certain percent chance of happening with each successful attack and it will end up seeming like, for instance, the dragon only blows fire every once in a while. Here's how it would work each round...
Dragon attacks with bite (normal attack) and hits.
Rolls are made for each actor condition (say you have three conditions at 20% each).
First roll is 72% and second is 16%.and third is 53%.
First condition,,,, Breathe Fire, does not go off.
Second condition, Claw Swipe hits.
Third condition, Tail Swipe, does not go off.
The next round the Dragon attacks with a bite and misses
Actor conditions do not activate so there is no percentage roll.
Third round the Dragon hits with his bite.
Condition roll, 36, 9, and 18.
Fire Breath misses.
Claw Swipe hits.
Tail Swipe hits.
Get the idea? That's the closest you can get creating mobs for the editor as far as I know.
Dragon attacks with bite (normal attack) and hits.
Rolls are made for each actor condition (say you have three conditions at 20% each).
First roll is 72% and second is 16%.and third is 53%.
First condition,,,, Breathe Fire, does not go off.
Second condition, Claw Swipe hits.
Third condition, Tail Swipe, does not go off.
The next round the Dragon attacks with a bite and misses
Actor conditions do not activate so there is no percentage roll.
Third round the Dragon hits with his bite.
Condition roll, 36, 9, and 18.
Fire Breath misses.
Claw Swipe hits.
Tail Swipe hits.
Get the idea? That's the closest you can get creating mobs for the editor as far as I know.