Darkwolf, the autosave would probably be something like from map tile to map tile section (the point when you see a map load), if there were to be one at all (in my opinion). So, if you died from a lucky hit you would just reload at the point at which you entered that map section when loading a game from autosave slot. This would have to exclude saving in rest locations (where you appear upon death) to stop autosaving immediately after death.Darkwolf wrote:My one issue with the autosave is that it seems to be more redundant than it is useful.Pyrizzle wrote:I do not save cheat, if i die and reloaded i would never learn my lesson. If the XP loss really bothers you there is always use the skill to lower the xp loss.
I still say we should switch to an autosave that saves every 10 steps or so (there would be a way to manually save as long as your not in combat)
I personally vote against an autosave. I've had too many times I've been brought down from full health by an "easy" monster scoring 2+ crits in a row. There's no lession to be learned from a luck-based death.
So, say that you kill a few mobs, or acquire a legendary item and wish to save. You just exit that map section and it would save your game. But, if you wanted to physically save, you could physically save at a rest spot. This way, if you die, you can load your last autosave close to where you died but not be tempted to save-cheat.