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"Killer weapon"

Unstructured ideas, requests and suggestions for the development of the game.
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toti
Posts: 5
Joined: Tue Jun 19, 2012 3:06 pm
android_version: 4.0

"Killer weapon"

Post by toti »

What do you think of having a weapon that have bonus against one kind of monsters ?
like dark blade "iztiel killer" , +25 AD again the iztiels

can give a lot of fun to player becoming suddenly massive destructor,
but do not unbalance the game too much because it works only on some monsters


Also good for role playing :

"legends says that long time ago iztiels raiders attacked some villager,
one of victims wanted revenge so much that his soul remained in this world, inside the blade that killed him,
now this blade is aiming for revenge ...

All tribes for the river feared the dark blade, even the stronger iztiel warriors flee when they saw it on the battlefield"
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: "Killer weapon"

Post by Ian »

Great idea!
Welcome to the forums!!! :)

I would do it a bit more general because with would be easier to program:
There are currently 9 differrent types of npcs. For each type I would add one special weapon. For example, they could be extraordinary or even legendary items.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
ScorpionZ
Posts: 161
Joined: Thu Mar 17, 2011 8:53 pm

Re: "Killer weapon"

Post by ScorpionZ »

When you say to make it "more general" does that mean so that if it is used on a snake, it will cause more damage? No matter what kind of snake you attack? Or spider?
Level: 49
XP: 2108290
Attack Cost: 3
Attack Chance: 166%
Attack Damage: 22-23
Critical Hit Chance: 25%
Critical Multiplier: 3
Block Chance: 92%
RoLS: 1
SR: 2945
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: "Killer weapon"

Post by DarkSavant13 »

Welcome to the forums, Toti! :D

I, too, agree that it should be more generalized. For instance a sword that killed rats easier would affect all types of rats. The same would be true for a weapon against lizards or skeletons, it would affect all lizards and skeletons. ;)
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nyktos
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android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: "Killer weapon"

Post by nyktos »

how about...

not just Skeletons, but all Undead?

(especially now they are immune to Critical Hits)


:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
ScorpionZ
Posts: 161
Joined: Thu Mar 17, 2011 8:53 pm

Re: "Killer weapon"

Post by ScorpionZ »

nyktos wrote:how about...

not just Skeletons, but all Undead?

(especially now they are immune to Critical Hits)


:twisted:
That would work....so not just lizards or snakes, but all reptiles....not just wolves or foxes but all canines....
Level: 49
XP: 2108290
Attack Cost: 3
Attack Chance: 166%
Attack Damage: 22-23
Critical Hit Chance: 25%
Critical Multiplier: 3
Block Chance: 92%
RoLS: 1
SR: 2945
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: "Killer weapon"

Post by DarkSavant13 »

nyktos wrote:how about...

not just Skeletons, but all Undead?

(especially now they are immune to Critical Hits)


:twisted:
+1 Great idea. :twisted:

By the way, ya ever check your PMs? :lol:
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nyktos
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android_version: 7.1 - Nougat
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Re: "Killer weapon"

Post by nyktos »

no, i do not!

:twisted:

i suggest ignoring your in box too!

:lol:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: "Killer weapon"

Post by DarkSavant13 »

nyktos wrote:no, i do not!

:twisted:

i suggest ignoring your in box too!

:lol:
LOL! :lol: Yer funny. :P
OMGitsMe
Posts: 122
Joined: Mon Jun 11, 2012 12:33 am
android_version: 2.3 - Gingerbread

Re: "Killer weapon"

Post by OMGitsMe »

These are some great ideas! Weapons specific to where you would want to be EXP. grinding... The monsters that drop these Legendary, or Extraordinary items could be the same that the weapons affect. I think more specifically, like the ailiurs (<~~ not sure that it the right spelling) and/or the mongols and golems on that same path... That is currently the best, fastest place for me to train. I have likely killed a few thousand, it woulda been GREAT to get, say, an Extraordinary weapon to help with the grind!
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!
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