I) Forcing the player to spend endless minutes (or more) in transit:
-Many maps could be made smaller. But they have nooks and crannies and open spaces which contain absolutely nothing, yet force players to watch as his character drifts across the landscape, or worse, search endlessly in hopes of finding something.
-Lack of Town Portal or similar system. Hey, we can accept waking up after death in a bed, some form of Teleportation by beds wouldn't require a greater stretch of the imagination.
-Hordes of random enemies. While doing the Remgard area for the 3rd time (trying out all options) I spent more time drifting around and hacking up little doggies/wolves/foxes than anything else... they aren't even a threat. Once you've been back and forth over 6-7 times, you realize that there is no point in having 5 or 6 maps between her house and Remgard. 3 would have been plenty.
-Lack of Town Portal or similar system. Hey, we can accept waking up after death in a bed, some form of Teleportation by beds wouldn't require a greater stretch of the imagination.
-Hordes of random enemies. While doing the Remgard area for the 3rd time (trying out all options) I spent more time drifting around and hacking up little doggies/wolves/foxes than anything else... they aren't even a threat. Once you've been back and forth over 6-7 times, you realize that there is no point in having 5 or 6 maps between her house and Remgard. 3 would have been plenty.
-Game seems to be more and more centered around extremely-high leveled players. What is 'balanced' vs an array of differing level 100 builds forces lower leveled players to build in a specific manner simply to deal with the enemy.
-When Critical Strike was nerfed the first time, it was noted by many players that there wasn't a Reset Skill Points or Respec option/button. Of course, the games' ultra-hardcore fanboys simply shouted "START NEW GAME!!111" louder.
-Combat is taking simply forever for non-level 100s. Not only are enemies getting incredibly fat, but also have very high Damage Resistances. The build which is in favor with our developers, and thus being buffed through the roof, high Block/Resist, is agonizingly slow at wiping these enemies out.
-Even a Critical build, now that Critical Strike has been dramatically weakened (lower chance and immune enemies) takes a very long time to kill these opponents (investment into Critical means lower base damage at standard levels).
-It is understood that Very High Level players like & deserve High Level challenges and Rewards. Why not have in the Supply Cave or other main quest line respawn some Uber bosses once that branch/section of main quest is done?
-When Critical Strike was nerfed the first time, it was noted by many players that there wasn't a Reset Skill Points or Respec option/button. Of course, the games' ultra-hardcore fanboys simply shouted "START NEW GAME!!111" louder.
-Combat is taking simply forever for non-level 100s. Not only are enemies getting incredibly fat, but also have very high Damage Resistances. The build which is in favor with our developers, and thus being buffed through the roof, high Block/Resist, is agonizingly slow at wiping these enemies out.
-Even a Critical build, now that Critical Strike has been dramatically weakened (lower chance and immune enemies) takes a very long time to kill these opponents (investment into Critical means lower base damage at standard levels).
-It is understood that Very High Level players like & deserve High Level challenges and Rewards. Why not have in the Supply Cave or other main quest line respawn some Uber bosses once that branch/section of main quest is done?
-The required level to be able to finish the game is steadily increasing. Even if one has a decent level character with god-tier gear, the skill required to finish the game seems to be increasing as well.
-Some grinding is necessary. This IS an RPG. The question is, where is the balance? When does the required level make the game unfun? When is it too little? What is the cutoff? Does a player have to have a level 40 character to beat the game? Level 60? Level 120?
-Remember, new players are joining all the time. I had one of my old friends who recently acquired an Android device play this game... he was immediately hooked. After a week of medium-intensity (1-2 hrs/day) play, he still wasn't able to finish the end quests. Of course, the bastard then proceeded to find 2 RoLS by his 358th rock... Again, players like him are the vast majority of your users. You're more likely to dishearten the average player when he realizes this game requires a commitment of more than 48 hours of play....
-Some grinding is necessary. This IS an RPG. The question is, where is the balance? When does the required level make the game unfun? When is it too little? What is the cutoff? Does a player have to have a level 40 character to beat the game? Level 60? Level 120?
-Remember, new players are joining all the time. I had one of my old friends who recently acquired an Android device play this game... he was immediately hooked. After a week of medium-intensity (1-2 hrs/day) play, he still wasn't able to finish the end quests. Of course, the bastard then proceeded to find 2 RoLS by his 358th rock... Again, players like him are the vast majority of your users. You're more likely to dishearten the average player when he realizes this game requires a commitment of more than 48 hours of play....