promising...Pyrizzle wrote:Yes, yes you will.nyktos wrote:you will need the HP's trust me!![]()
Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
promising...Pyrizzle wrote:Yes, yes you will.nyktos wrote:you will need the HP's trust me!![]()
Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers.
No, we did not. Please resend.Pyrizzle wrote: Did you get the pic i sent you a few days ago with a map?
Sarumar wrote:promising...
No map for you sir, wouldn't want to spoil the surprise.tek wrote:No, we did not. Please resend.
Sweet! I'm working on trying to find someone with access to a scaner so i can get a better copy to you. I also started messing around on Tiled to see if the layout i drew would work, for what i can see its gonna be a good one.nyktos wrote:oh, i got it alright!
Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
LOL the pointless ones.tek wrote:Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Hard hit
Dodge
To name a few.
*crouched in a corner petting my phone with the skill menu for AT on the screen*Pyrizzle wrote:LOL the pointless ones.tek wrote:Weapon accuracylady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Hard hit
Dodge
To name a few.Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!
Is this just a symptom of the game being in development still?Usirim wrote:I use the increased fortitude skill heavily (saving skill point to skill up as soon as posible) and with level 86 I have over 300 HP by spending only two level points for raising HP. At the moment I gain +6 HP on every new level and since I will spend another skill point on level 90 on increased fortitude skill I expect to have 410(!) HP on level 100!
That is imho too heavy and I suggest to apply the HP boni only when spending a level point to increase HP.
So even high level Chars have to watch their HPs and spend some level points on HP to survive the icqan caves... (from my point of view even with 0.6.11 the deadliest place around).