Skills

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
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Re: Skills

Post by Sarumar »

tek wrote:
Sarumar wrote:
Wyrmspawn wrote:That's also something I've been thinking of. Damage resistance through bark skin should be about being able to take more punishment, or becoming callous to it. So, shouldn't bark skin's prerequisite be hp instead of block chance? Or, if it is really necessary to have block chance for bark skin, shouldn't it be called something else? Like, blow absorb, as in absorbing the force of the blow by moving with it?
IMO Bark skin is allready overpowered.. I hope that
prequisities of this skill will raise in future. Something like bart skin 1 preguisities are bace BC 15 and 1 skill level of Dodge...
Sarumar,

This campaign you are running to reduce the power/effectiveness of Bark Skin is killing me :!: Please let it go. I am already going to take a "hit" in v0.6.12 when the RoL & ELyR become two-handed. I can't take another "hit" to my defensive builds in v0.6.12. :D
OK... but IMO your DR is still pretty low... try DR 14 it is ... nice :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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